Isn't this the COOLEST way to Sculpt Morphs in Blender??
I think I came up with an advanced method I detail it all in this tutorial.... But basically I exported genesis 8 female base from DAZ.... After setting to base resolution deleting the eyebrows I saved the scene and double click the diffeomorphic export to blender script and saved the DBZ file ...imported using easy import daz button on the diffeomorphic add-on in blender....
Here is the tutorial
where I show the method and talk about possible real world reasons why you might want to use this
Then i sculpt the morph while I'm animating because if you sculpt the mesh while you're animating... The animation still works ....and if when you import the character with Diffeomorphic you check Face Units, Expressions Visemes FAC FACS expressions and Body morphs you have all those tools that you can use to help you sculpt your new morph.. As well as classic animation...ie moving bones...all the Blender sculpt brushes and the fact that you can import morphs...any morph ....if you want from your DAZ library into Blender with DIFFEOmorphic and apply them during your sculpting...plus any pose.... isn't this the best thing ever? or did I fail in my logic somewhere can somebody please let me know
Comments
Yeah, the daz bridge is really cool. Blender rocks after you learn how to use it that is. LOL
The OP specifically called out Diffeo, not the Daz Bridge, didn't they?
yeah I did Looking for some feedback on this new method If you guys wanna try it and let me know if you think it's fun and cool and stuff let me know or what you could do with it nobody really does it like this