strand-based hair fitted on geograph does not follow model pose
mric
Posts: 8
Hi there
I have a model with a geograph (golden palace)
and I created a strand-based hair based on golden palace object (not the geometry shell)
I fitted and parented it on the geograph.
I posed the model, everything was good.
When I now load the scene, the hair is away and when I move the model the hair is moving in other direction.
I can only fit the hair in the geograph or it says it cannot fit because the geometry differs.
I have no idea what I made wrong.
Any idea someone ?
Thank you
Comments
Finally I have it working.
I created the hair based on the geometry shell but I did not fit it at creation time.
After that I fitted manually to the geometry shell and I parented it to the figure (which is also parent to the geometry shell).
I have the impression that it does not work when I fit the hair when I create.
=> Does anyone understand and can explain to me ?
your first mistake.
Dont parent SBH hair to the object it's fitted to. It should be unparented to the fitted item.
thank you for your answer lilweep
yes indeed it is working when the hair is unparented & fitted to the geometry shell
which is fitted and parented to the figure
in fact so far I had to create a group that contains both the figure and the stranded based hair.
I find it dirty but it work.
If someone has a better way I am interested.