Make clothing fit loose

Is there a way to give tight sitting clothes a loose fit?

Like, having a jacket, which looks kind of shrink-wrapped around an actor (especially around the female chest), behaving a bit more normal and hanging loose below the breasts (because that's what a blouse, jacket or coat does in real life).

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891

    Apart from making your own morphs, there is this in the Store : http://www.daz3d.com/clothing-breast-fixes-for-genesis-2-female

  • JD_MortalJD_Mortal Posts: 760
    edited August 2015

    This is where the D-Former tool shines...

    Select the outfit in your scene-manager. Then from the list of "Create" objects, find the "D-Former" and add one to the outfit.

    This is the odd part to deal with. The tool has three components.

    - (The Deformer Field), This is the area that will be altered. Adjust it to only hilight the front of the dress, below the breasts. Scale it down and make it thin, height-wise, just below the nipples.

    - (The Deformer Base), This is a round disk that the top-handle will modify the values of the "Deformer field" from. This can be moved anywhere, it is just for a visual. Move it out where you can see it clearly. The top-handle will follow it.

    - (The Deformer), This is the top-handle, mentioned above. Moving this, in relationship to the base, will deform the points within the influence-field. For an easy mod, like you described, adjust the Y-Translation DOWN, and you will see the dress drape down. You can adjust Z-Translate, to make it extend-out, to simulate the cloth "hanging" off the breast-cusps.

    Continue to adjust the Field of influence as desired, and the drape by adjusting the X and Y Translation of the Deformer top-handle.

    This works for animation too, to simulate gravity. Add one to the chest to modify the breasts and outfit... and another to just the outfit that should be "loose". Then you can make the breasts and outfit gravity-sensitive by deforming towards the ground, then adjust the drape of just the outfit, to simulate the same stacked effect, making it seem less "rigid" with motion.

    Images below...

    I would attach or parent it to the "Chest" bone of the "Top" (Dress)... So that it does not deform much. (In the example I just threw it onto the unit, which defaults to the items "Hip bone".)

    NOTE: This can also be used to add "Cleavage" to a dress, or remove it... To add Grab-and-pull deformations, like the model is dressing, or undressing... or just adjust straps to make them drape loose. (Multiple deformers come in handy.)

    NOTE: Hide the deformer tool and components when you are done.

    NOTE: Post-posing may require further adjustment as the deformer is not "morphed" to the model. Perhaps a morph-deformer or a contour-deformer will later be invented. (Just would require pre-deform stacking of the deformer, but it is never that simple.)

    Deformer.jpg
    960 x 540 - 171K
    Post edited by JD_Mortal on
  • cherpenbeckcherpenbeck Posts: 1,412

    Ah, thanks! I will try that!

    Can I export the morphed clothing as an obj and re-import, so that the loose form may be used as a new piece of clothing?

    (I know I will then need to so something like rigging, which I still not tried, but it might be a start).

  • algovincianalgovincian Posts: 2,618

    Ah, thanks! I will try that!

    Can I export the morphed clothing as an obj and re-import, so that the loose form may be used as a new piece of clothing?

    (I know I will then need to so something like rigging, which I still not tried, but it might be a start).

    Better yet, you can turn the deform directly into a morph to be used in the future!

    - Greg

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