How to fix holes in clothing when there is no adjustment?

I'm trying to use the Vagabond suit on my character but he is a big fella and it doesn't autofit correctly. Usually there are some sliders to adjust the fit but the vagabond suit provides none of those at all, you can't even scale the thing. How do you go about fixing those holes without any adjustments or even the ability to scale the suit??

 

Thanks in advance!

tarsik clothes.jpg
600 x 800 - 104K

Comments

  • fixmypcmikefixmypcmike Posts: 19,612

    Since the suit is fully-covering, you could just make the thighs of the underlying figure invisible.

  • mjc1016mjc1016 Posts: 15,001

    Is there a smoothing modifier on the suit?  If there is, is it turned on?

    For the poke through that's shown, a smoothing modifier should  be able to correct it, with no trouble.

  • FistyFisty Posts: 3,416

    Select G2M, go to shaping tab, dial Body Size to 0.01, select the suit, go to parameters tab, make sure show hidden is on in the corner pull down menu.  Click on currently used, find Body Size and dial it up as much as you need to get rid of the poke through.

  • Oso3DOso3D Posts: 15,045
    I've sometimes found high smoothing values can make things worse. If it's low, try high. If it's high, try low. :)
  • mjc1016mjc1016 Posts: 15,001
    edited August 2015
    I've sometimes found high smoothing values can make things worse. If it's low, try high. If it's high, try low. :)

    For poke through like above, probably 3 to 5 on the smoothing, but around 6 or so on collision iterations should do it.

    The more collision iterations there are the 'finer' the fit.  You only need enough smoothing to 'pop' it to the surface...the collision iterations will make it follow the contours better.

    Post edited by mjc1016 on
  • ToborTobor Posts: 2,300

    Love your fat Elvis superhero!

    I echo each of the suggestions so far. Here's my usual routine:

    1. Be sure the clothing is fitted to the character. Sometimes it fits to something else in the scene, and you may not know it. Best to double-check.

    2. Select the clothing item, and apply a smoothing modifier. D|S will tell you if it's already been applied. Usually this is all that's needed, and sometimes you need to dial in different settings for the number of collisions and the smoothing. If smoothing makes things worse -- the mesh falls apart, for example -- you can always disable it, or remove it.

    3. In certain extremes, it really is easier sometimes to just hide body parts.

    4. Some clothing items have fit morphs, but these are often fairly limited. They may look good in a neutral stance, like you show, but fail in other poses. Be sure to try a variety of other poses yo0u plan to use after setting the morphs, just to see if the morphs will work for you.

    5. Hollar at Daz to implement an *easy to use* relax-fit morphing tool, like they have in that other 3D posing program. The odd poke through like this is fixed in all of 10 seconds in that program.

     

  • fixmypcmikefixmypcmike Posts: 19,612

    You could also use a push modifier, but in a case like this I think hiding the underlying body part is the easiest and most efficient solution, and can also speed up rendering.

  • CybersoxCybersox Posts: 9,085

    And.... two other solutions not yet mentioned.  Poke-Away 2 for Genesis 2F&M will either push the costume away from the body or pull the body back in, depending on how you slide the dial.  It's invaluable since it breaks the body into a number of small areas and allows for tweaking in both directions at the same time. (the original Poke-Away for Genesis only pulls the body in.) 

    As a quickie alternative, if you have the Genesis Supersuit, you can fit that to the figure and then fit the new costume to that.  That instantly gives you a huge number of very specific adjustment morphs.   

  • Oso3DOso3D Posts: 15,045
    Oh hey, I have supersuit, good tip!
  • mjc1016mjc1016 Posts: 15,001

    As a quickie alternative, if you have the Genesis Supersuit, you can fit that to the figure and then fit the new costume to that.  That instantly gives you a huge number of very specific adjustment morphs.   

    Since I don't have the SuperSuit, I don't ever think of it...but that's got about half a million adjustments built in.

  • Fisty: Your little info really did the trick. That's going to help a ton in the future, thanks!

     

    Tobor: He's the captain of a 27th Century rocketship in my book series Rocket Riders of the 27th Century. He believes he is descended from "sumo warriors" and hence wears his hair like that. He's described as a big burly fellow and his uniform an iridescent purple with a tattered yellow cape. 

  • ytchu620ytchu620 Posts: 13

    I found another workaround:

    1. Select whatever cloth with the poke-through problem.

    2. Create a Geomatry Shell for it.

    3. Select the shell.

    4. Apply the material designed for that specific cloth to the shell.

  • FSMCDesignsFSMCDesigns Posts: 12,780

    Lots of useful tips in this thread yes

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