Clothing Deletes Mesh
kevdoesart
Posts: 11
Is there a way to stop the clothing from deleting the body geometry when applied? For example several shoes - especially for 5.1 delete the feet when applied.
Comments
Hmmm .... it may not be 'deleting' the geometry ... just hiding it by turning it's view off or through a geometry shell. If you look down the scene item menu (in this case a person) you should find the feet and see if you can turn visibility back on. Warning, products that hide geometry usually do so because there is considerable poke-trhough or intersection and it just looks bad.
Geografts are sometimes used in clothing and footwear to hide the figure's geometry under the clothes or footwear to avoid poke through. If you unfit the clothing or footwear from the figure, or delete it from the scene entirely, the geograft will be removed, and the figure's geometry will return. Just making the clothing or footwear invisible in the scene will not remove the geograft.
How can I remove the geograft from the clothing? I want the clothing and I want the geometry of the character. Basically the issue is because the geograft is hiding/deleting the base geometry exporting the character into another program is causing issues. It can't find the body mesh because it isn't there due to the geograft.
You cannot fully remove the GeoGraft, but you can (with the clothing fitted) use the Geometry Editor to select a single polygon on the base figure that you don't mind losing (you might, for example, choose one at the back of the tongue or an eye), right-click>Geometry Assignment, and choose the option to Create Auto Hide group for fitted items (I can't recall the excat wording) and select the clothig that is causing the problem. If you switch back to a regular posing tool you should find that only the single. sacrificial polygon is hidden.
I always forget that, Richard. Thanks for the reminder.