Transfer Utility Question
Guys, I need some help with the transfer utility. I have modeled some garment in Zbrush. Then I've imported it into Daz and it fits perfectly my G8F figure. But after executing the Transfer Utility the cloth geometry is always a little deformed. Must of the vertex are a little out of place and it is not exactly the same as before. Is there a way to avoid this deformation after executing the Transfer Utility? Maybe there is a setting in the Transfer Utility to avoid this to happen? What I would like to do is to just tranfer the rigging so I can pose the character with the cloth but I don't want the cloth geometry to be deformed in the rest pose. I would like my cloth geometry to be exactly the same in the rest pose as before executing the Transfer Utility. Is this possible?
These are the settings I'm using for the Transfer Utility.
Thanks in advance,
Martha
Comments
Is the character posed? If so, then there might be some JCMs that are affecting the result.
No, the character is in the rest position when I run the Transfer Utility. And when the Transfer Utility finishes, the geometry is a little deformed.
The figure is not the default G8F. It's a morphed version. That's why I'm using the "current" parameter in the Transfer Utility instead of "default".
Any ideas?
Is it a single morph? If so you could just load your original OBJ as a morph in the clothing to match the shape exactly.
Thanks, Richard. That's what I have been doing to avoid the problem. Reloading the original OBJ as a morph to restore the geometry but I was wondering if there is a way to set the Transfer Utility so that this step is not needed.
Yes there are options in the dev tools in G9 - there is a lot of info in this thread on how to use the dev tools to make it easier to get a shape back to the base shape.
https://www.daz3d.com/forums/discussion/597726/genesis-9-clothing-questions-answers/p1