how to edit this?
ryotedeschi
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I am in doubt if you are talking bending or morphing.
If you are talking about bending, you can click on the mesh to see if there is an area that you can bend to get what you want. Activating the joint editor will show which bones there are.
If you are talking morphing, i.e. moving the mesh, it requires that there either exist a morph supporting what you want, or you must take the model into a modeller and adjust it to your liking, and then create a morph based on that.