Making 1 Gender

I work on game for Unreal. But question about Daz morphs. When i use shape its scale the bones too, but when i export with shape in Maya or other programm its shape don't work on bones and its look like in screen. Is it possible to disable in Daz influence on bones, so its change only mesh and don't touch bones?
Or maybe another way how fix it

Comments

  • MattymanxMattymanx Posts: 6,902

    What figure are you trying to export?

  • GordigGordig Posts: 10,051

    A lot of unstated variables here.

    Are you exporting directly from DS to UE? If so, how (bridge or FBX/OBJ)? How are you exporting to Maya? Do the figures work correctly in DS? In Maya? Have you adjusted the rigging at all?

  • BloodyMoon69BloodyMoon69 Posts: 1
    edited December 2022

    Gordig said:

    A lot of unstated variables here.

    Are you exporting directly from DS to UE? If so, how (bridge or FBX/OBJ)? How are you exporting to Maya? Do the figures work correctly in DS? In Maya? Have you adjusted the rigging at all?

    Sorry for long reply. I try export Gen9 with FBX
    I export with regular FBX exporter but its anyway not help
    Here a photo https://prnt.sc/GZK07-CL_Xev
    So i wanna make a 1 character for Male and Female uusing 1 skeleton, so 1 animation work for female and male; and blendshape for making character femine or masculine. I think i need somehow edit shape in DAZ and disable changing skeleton. Hope i explain well

     

    Post edited by BloodyMoon69 on
  • GordigGordig Posts: 10,051

    I've barely touched UE, does that know how to read FBX morphs? Hopefully the DS to UE bridge will be updated soon to support G9, which would make things really easy. 

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