Mother of Pearl Texture/Material

I'm hoping someone here could point me toward a Mother of Pearl material for Daz.  Preferably free, or otherwise low cost if possible.

Much Appreciated.

Comments

  • These are made by Allen Art and I use those more than purchased shaders!!!

  • AllenArtAllenArt Posts: 7,169

    guitarec said:

    Hylas said:

    https://sharecg.com/v/95893/browse/21/DAZ-Studio/Iray-Jewelry-Shaders

    Thank you - I'll give it a try!

    Unfortunately I don't have a MOP texture...only regular pearls ;). 

  • AllenArtAllenArt Posts: 7,169

    Jan_Scrapper said:

    These are made by Allen Art and I use those more than purchased shaders!!!

    heart 

  • HylasHylas Posts: 5,068

    AllenArt said:

    guitarec said:

    Hylas said:

    https://sharecg.com/v/95893/browse/21/DAZ-Studio/Iray-Jewelry-Shaders

    Thank you - I'll give it a try!

    Unfortunately I don't have a MOP texture...only regular pearls ;). 

    But some of the "art glass" shaders (or something like that ... I don't have it in front of me right now) have an iridescent map, if I remember correctly. You could take that map and put it somewhere in the pearl shader. Maybe Top Coat, or Metallic Flakes.

  • AllenArtAllenArt Posts: 7,169

    Hylas said:

    AllenArt said:

    guitarec said:

    Hylas said:

    https://sharecg.com/v/95893/browse/21/DAZ-Studio/Iray-Jewelry-Shaders

    Thank you - I'll give it a try!

    Unfortunately I don't have a MOP texture...only regular pearls ;). 

    But some of the "art glass" shaders (or something like that ... I don't have it in front of me right now) have an iridescent map, if I remember correctly. You could take that map and put it somewhere in the pearl shader. Maybe Top Coat, or Metallic Flakes.

    hmm...I'll have to test that out. On the pearl shader the glossy and top coat are already in use. I don't think the metallic flakes is, but I really don't recall. I made those years ago...lol. ;) 

  • PetraPetra Posts: 1,156

    I use AllenArt shaders A LOT, they are SO GOOD.

     

  • HylasHylas Posts: 5,068

    I had a look, Op White Multi under Art Glass is pretty much Mother of Pearl.

     

    I just remembered, Will Timmins' procedural shaders also include a Mother of Pearl one, but I don't remember in which of the 3 parts it is

    https://sharecg.com/v/83593/gallery/7/Material-and-Shader/Will-Timmins-Procedural-Shaders
    https://sharecg.com/v/86001/gallery/7/Material-and-Shader/WTP2-Will-Timmins-Perlin-Shaders-for-Iray
    https://sharecg.com/v/87095/favorite/7/Material-and-Shader/WTP3-Will-Timmins-Procedural-Shaders-for-Iray

  • AllenArtAllenArt Posts: 7,169
    edited December 2022

    This is as close as I got in the time I was working on it. It's not an easy one to reproduce and I'm sure others can do better ;).

     

    Screenshot 2022-12-13 130525.png
    455 x 612 - 534K
    Post edited by AllenArt on
  • Korpin.SulatKorpin.Sulat Posts: 414
    edited December 2022

    If you can edit to split the surfaces or slip a plane behind it, you might have to do a doublet like you do with opals and other soft gems in real life. The top-most part of your gem or inlay should be pearlescent with shades of green and fairly transparent, and bottom layer perlescent and dark blue and fairly opaque. (the photo is gem reference, not Daz)

    So says the silversmith.

    Opal-doublet-triplet.jpg
    250 x 250 - 5K
    Post edited by Korpin.Sulat on
  • Korpin.SulatKorpin.Sulat Posts: 414
    edited December 2022

    It's bedtime here and I'm pretty much a newby so I don't know a whole lot about editing textures, but I played around with a couple of planes just to see if I could practice what I preached. I decided on Creative Metals by JGreenlees, an affordable Daz+ purchase, because I know it has some good oil-sleek transitions. From that I see, presets 39 and 27 have your base spectrum, and with the right magic with diffuse overlays, transparency masks, and maybe some normals on the solid layer, you should be able to milk what you need out of those two. But to say my knowledge of that stuff is cursory is overselling myself. I wish I knew how to arrange patterns in textures, I'd stay up half the night making it for you. Best of luck. :)

    https://www.daz3d.com/creative-metal-iray-shaders

    MOP.png
    2560 x 1440 - 6M
    Post edited by Korpin.Sulat on
  • AllenArtAllenArt Posts: 7,169

    marcus.ames said:

    It's bedtime here and I'm pretty much a newby so I don't know a whole lot about editing textures, but I played around with a couple of planes just to see if I could practice what I preached. I decided on Creative Metals by JGreenlees, an affordable Daz+ purchase, because I know it has some good oil-sleek transitions. From that I see, presets 39 and 27 have your base spectrum, and with the right magic with diffuse overlays, transparency masks, and maybe some normals on the solid layer, you should be able to milk what you need out of those two. But to say my knowledge of that stuff is cursory is overselling myself. I wish I knew how to arrange patterns in textures, I'd stay up half the night making it for you. Best of luck. :)

    https://www.daz3d.com/creative-metal-iray-shaders

    The downside of what you're suggesting is that most models are not made to accomodate what you're illustrating here. :). Shaders have to be done all in one element if that makes sense and the Iray Uber shader isn't set up to do it. You'd have to dig into shader builder for something more complicated. 

  • AllenArt said:

    marcus.ames said:

    It's bedtime here and I'm pretty much a newby so I don't know a whole lot about editing textures, but I played around with a couple of planes just to see if I could practice what I preached. I decided on Creative Metals by JGreenlees, an affordable Daz+ purchase, because I know it has some good oil-sleek transitions. From that I see, presets 39 and 27 have your base spectrum, and with the right magic with diffuse overlays, transparency masks, and maybe some normals on the solid layer, you should be able to milk what you need out of those two. But to say my knowledge of that stuff is cursory is overselling myself. I wish I knew how to arrange patterns in textures, I'd stay up half the night making it for you. Best of luck. :)

    https://www.daz3d.com/creative-metal-iray-shaders

    The downside of what you're suggesting is that most models are not made to accomodate what you're illustrating here. :). Shaders have to be done all in one element if that makes sense and the Iray Uber shader isn't set up to do it. You'd have to dig into shader builder for something more complicated. 

    Darn. I thought I'd give it a try. I still think very physically. 

    Though after the fact, I also realize that I had abalone in mind, not MOP :D

  • AllenArtAllenArt Posts: 7,169
    edited December 2022

    marcus.ames said:

    AllenArt said:

    marcus.ames said:

    It's bedtime here and I'm pretty much a newby so I don't know a whole lot about editing textures, but I played around with a couple of planes just to see if I could practice what I preached. I decided on Creative Metals by JGreenlees, an affordable Daz+ purchase, because I know it has some good oil-sleek transitions. From that I see, presets 39 and 27 have your base spectrum, and with the right magic with diffuse overlays, transparency masks, and maybe some normals on the solid layer, you should be able to milk what you need out of those two. But to say my knowledge of that stuff is cursory is overselling myself. I wish I knew how to arrange patterns in textures, I'd stay up half the night making it for you. Best of luck. :)

    https://www.daz3d.com/creative-metal-iray-shaders

    The downside of what you're suggesting is that most models are not made to accomodate what you're illustrating here. :). Shaders have to be done all in one element if that makes sense and the Iray Uber shader isn't set up to do it. You'd have to dig into shader builder for something more complicated. 

    Darn. I thought I'd give it a try. I still think very physically. 

    Though after the fact, I also realize that I had abalone in mind, not MOP :D

    Either one nearly impossible to do on the Iray Uber shader as it is ;). I never did learn Shader Builder or Shader Mixer. All I see is noodles when I open them. LOLOL I always wanted to do a black opal shader, but even tho you can get sort of close, it's impossible without changing either the structure of the 3D object you're working with or using Shader Builder. :'( Even regular pearls were only possible because the uber shader had two speculars (glossy and top coat).

    Post edited by AllenArt on
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