Mother of Pearl Texture/Material
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I'm hoping someone here could point me toward a Mother of Pearl material for Daz. Preferably free, or otherwise low cost if possible.
Much Appreciated.
Comments
https://sharecg.com/v/95893/browse/21/DAZ-Studio/Iray-Jewelry-Shaders
These are made by Allen Art and I use those more than purchased shaders!!!
Unfortunately I don't have a MOP texture...only regular pearls ;).
But some of the "art glass" shaders (or something like that ... I don't have it in front of me right now) have an iridescent map, if I remember correctly. You could take that map and put it somewhere in the pearl shader. Maybe Top Coat, or Metallic Flakes.
hmm...I'll have to test that out. On the pearl shader the glossy and top coat are already in use. I don't think the metallic flakes is, but I really don't recall. I made those years ago...lol. ;)
I use AllenArt shaders A LOT, they are SO GOOD.
I had a look, Op White Multi under Art Glass is pretty much Mother of Pearl.
I just remembered, Will Timmins' procedural shaders also include a Mother of Pearl one, but I don't remember in which of the 3 parts it is
https://sharecg.com/v/83593/gallery/7/Material-and-Shader/Will-Timmins-Procedural-Shaders
https://sharecg.com/v/86001/gallery/7/Material-and-Shader/WTP2-Will-Timmins-Perlin-Shaders-for-Iray
https://sharecg.com/v/87095/favorite/7/Material-and-Shader/WTP3-Will-Timmins-Procedural-Shaders-for-Iray
This is as close as I got in the time I was working on it. It's not an easy one to reproduce and I'm sure others can do better ;).
If you can edit to split the surfaces or slip a plane behind it, you might have to do a doublet like you do with opals and other soft gems in real life. The top-most part of your gem or inlay should be pearlescent with shades of green and fairly transparent, and bottom layer perlescent and dark blue and fairly opaque. (the photo is gem reference, not Daz)
So says the silversmith.
It's bedtime here and I'm pretty much a newby so I don't know a whole lot about editing textures, but I played around with a couple of planes just to see if I could practice what I preached. I decided on Creative Metals by JGreenlees, an affordable Daz+ purchase, because I know it has some good oil-sleek transitions. From that I see, presets 39 and 27 have your base spectrum, and with the right magic with diffuse overlays, transparency masks, and maybe some normals on the solid layer, you should be able to milk what you need out of those two. But to say my knowledge of that stuff is cursory is overselling myself. I wish I knew how to arrange patterns in textures, I'd stay up half the night making it for you. Best of luck. :)
https://www.daz3d.com/creative-metal-iray-shaders
The downside of what you're suggesting is that most models are not made to accomodate what you're illustrating here. :). Shaders have to be done all in one element if that makes sense and the Iray Uber shader isn't set up to do it. You'd have to dig into shader builder for something more complicated.
Darn. I thought I'd give it a try. I still think very physically.
Though after the fact, I also realize that I had abalone in mind, not MOP :D
Either one nearly impossible to do on the Iray Uber shader as it is ;). I never did learn Shader Builder or Shader Mixer. All I see is noodles when I open them. LOLOL I always wanted to do a black opal shader, but even tho you can get sort of close, it's impossible without changing either the structure of the 3D object you're working with or using Shader Builder. :'( Even regular pearls were only possible because the uber shader had two speculars (glossy and top coat).