Why expressions on full poses?
carlosgimpera
Posts: 82
in The Commons
Hello! I'm noticing in some pose packs for G9 that the poses include an expression, but there's no way to reset the expression without resetting the head pose. I had some of those in G8, but they usually include at least an script called zero expression or something of that sort. Is this a problem on my end? Is there any way to avoid it without changing the expression I crafted for the scene? Do I have to pin neck, mouth, eyes and head in order to avoid it?
And yes, I know I can save my expression and load it afterwardas. But I hadn't to do it until now... Any insight on that would be much appreciated. Bye!
Comments
Mostly an easy fix, select the head for your figure, then right-click on Parameters -> Zero -> Zero Selected Item(s) Pose. I say mostly as that will also clear the head's General Bend, Twist, and Side-to-side parameter settings as well.
ETA - Some expression sets have a Zero Expression pose that I find quite useful. I remember ones that have it and use it all the time. That's better as it doesn't blow out the bend, twist, and side-to side.
This is the pa's choice to include. Some pa's like them,others don't. There is no hard and fast rule.
Thank you for your answers! I guess I'll move my expression at the end of my workflow. Have a great day!
Sadly this is an extremely poor practice. Not only does it make things very annoying when you want to keep a certain expression and use one of these poses, the chance that the expression will actually work with your character morph is usually very small and you usuall end up with something out of horror movies. Luckily it's not common and I learned to avoid them early on.
Check the 'All Used' (or whatever is calls itself in the parameters list (up at the top of the tab) when the figure is selected in the scene tab you might be able to find the sexpression, or the components of it in that list and zero them manually.
It probably won't be fun, since when it says 'All Used' it really mans it.