Will limb stick work with guitar poses?
VicS
Posts: 1,273
Will limb stick work with guitar poses?
will the hands stay in same place on the guitar even if the arms are moved?
thanks for the help
Post edited by VicS on
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That's the general idea however the movement of the arms has to be limited to the fact that the hands would be pinned to the guitar.
https://youtu.be/hD79hy1BFu4
The hands will stay in place on the strings of the guitar is rotated? if the guitar cuts into the arms and arms have to be adjusted the hands will stay good too
thanks
Watch the video, how the feet and floor work together ... and yes, if one makes a change, then the script has to be run again for all concerned sections. I would suggest posing the figure with the guitar, then targeting everything. I haven't used this often enough to give a step by step. The example of the figure riding a bicycle is good too. Feet and pedals are connected, hands and handlebars. Then the bike is moved and the figure just rides along.
That does sound like it will work. Thanks
thete wouldn't happen to be a way to read the directions that you know of? Sometimes products seem l complicated to me and require a lot of time to get the hang of them
Many videos on YouTube have a "transcript" available. They are not perfect. They will not say certain words that YouTube has banned.
However it's better than nothing.
thanks a lot Catherine
I recomend Limbstick Hightly for animation. it much easier to set up than the ik-chains. But for still renders you can just hard parent to objects so you would not need limbstick
@Catherine3678ab is correct there is tons of videos on limstick that should be very helpful.
I can give you a little advice on Limstick though. I use it a fair amount for adult animation,
I have not tried it for musical instruments but I am sure I could get it to work for playing a guitar, bass,piano, drums or whatever. I would properly start by trying to parent the Null or primitive to the wrist portion of the arm and not the hand leaving the hand & fingers free to move up and down the neck of the guitar and that would leave the arm & body pose placement where you want them until you want them to move along the timeline. I create animation old school 1 frame at a time.
LimbStick works very similar to how IK-chains solutions work. in that Limbstick requires you create and use Nulls or Primitives to parent/pinn or connect the characters, limbs such as Head/Arm/Hands/fingers/Leg or feet to the Props or Objects that are being used to have interaction with the character, where ever you place your primitive on the limb that is where your rotation or contact point will be. Primitives & Nulls are used on the timeline as a way to pin or unpin the limps along the timeline giving the appearance of interaction. But in order for rotation to work properly, The placement of the null or primitive is rather important, if you tried parenting the hand directly to the guitar with out a primitive and you tried moving your hand you would most likely find the fingeres or limbs of the character warping out of shape and frustratingly have the arm jump around at the same time. ( I know this from experience haha ). So in short yes Limbstick will work for playing a guitar. But the end results will have a lot to do how you set up your primitives. There are included instructions that are easy to follow so that should help. If your going to be creating animation with daz studio I recommend it highly as a IK-chain alternative.
you would not need it if your not animating though you can just do a hard parent to keep things in place.
I did a short demo on a few examples I used limbstick on.
You may noticed in the opening scene i left the hand primitives visible so you can see how i placed them. I also have them for the feet as well I never did tried using it to play a guitar though. But it would be the same principle.
Cool that's great Ivy
how do I hard parent a gutair to g8f's hands?
right now i have guitar, strap and cord parented to a null and null parented to g8f
thanks a lot
Sure its pretty simple
first place your guitar prop where you want it in the pose
Then next right-click your guitar prop you want to parent to your g8 figure, then scroll down the list and choose "change parent"
A Pop up box will appear & give you some options to where you can parent the guitar prop , choose the bone for your parent location such as a hand and click accept.. the guiart will be now be glued to the hand you choose. As so when you move the character around the scene the guitar will move with it.
The guitar stayed in place when I moved left arm or hand after changing parent
is that not what you wanted?
if you parented the guitar correctly, then it should move with the hand it is parented too. when you move the character, the guitar should move with the character .
if you it did not parent correctly then the guitar will not appear glue to the hand.and when you move the character the guitar won't move with it.
As a some advice. I always parent my guitar and bass instruments to the chest of the character or to a Primitive so I can add other props like a strap. then i parent PROP to the characters chest. to leave the limbs free to move for the abilty to correct a pose & for posing for diffent render angles as needed. but that's my way of doing things.
I posted a couple of examples I did on a product promo where I parented the instruments to the chest. It gave me the best results https://www.daz3d.com/electric-drum-kit
If you parent Objects to the hands and then you find you need to make adjustment to the pose the guitar maybe be thrown off when you move the hand, thats the reason I parent to the chest.
But where ever you parent the prop or object to the guitar should appear thats its glues to the bone where you parent it. if not then you have not parented it correctly
wow I love your renders!!
ok ill parent it to the chest,
Thanks Ivy