Importing hand poses to Blender (DAZ to Blender bridge) – scale
Hi,
I've posed and keyframed a Gen 8 character in Daz, and now I need to import it to Blender. The figure is mostly animated with translations and rotations, but I have some necessary hand poses set on.
Whenever I tried importing it to Blender with DTB, the hand poses were not executed properly. From what I've found in other discussions, there are plenty of issues with the official Bridge and already came across the Diffeomorphic script, but as a Mac user, it's not an option for me. FBX results are terrifying, so I'm not going to even post them lol
I think scaling might be an issue, but I'm not sure. I've tried many settings, and here are the results for "Export Morphs" checked:
(morph sliders set on 0)
(adjusted morph sliders value)
Now, "Export Morphs" unchecked:
As you can guess, I'm not exactly happy with the results. Is there any way to fix it?