Porting New Morphs to Different Figures
Shape Spliltter, and I imagine other utilities as well, creates a new custom morph slider, but that slider is then only available on the currently selected figure. How do I apply that new morph to other figures in the scene, or use it in an entirely different scene?
I have just gone through the headache of using Shape Splitter to create a partial morph when the figure I'm using to generate it already had several shaping morphs applied to it, as well as translation (ie it is somewhere in the scene other than the origin) and scaling. I don't want to have to do that again, and I suspect it would be even worse if the figure had any posing applied to it which this one did not (I think this would cause the same kind of problem as translation and scaling). It would make my life so much easier if I could insert a fresh figure, use that figure to create my new morph, and then apply that morph wherever I wanted. How do I do that? Nothing I've tried has worked and Google isn't helping. Thanks.
Comments
Are you saving the spawned morph? That would make it available for other figures.
Probably not in the sense that you mean. I saved it in the Shape Splitter interface, which is what generates it as a morph slider. After that, how do I save it? Right clicking on the slider brings up no "Save" option, in Edit Mode or not. Where do I go?
I'm sure this is very simple, and I just don't know where the button I'm supposed to press is. >.>
File -> Save As ->Support Asset ->Morph Asset.