Um…$99 for frozen FBX files of cheaper assets?
Exitof
Posts: 53
in The Commons
This seems predatory in terms of a line of products.
It's just a figure and one outfit exported to FBX format. A good number are just base Genesis 3 figures too.
Let's do the math:
free : Genesis 3 Female
$21.95 Goth Girl Outfit - https://www.daz3d.com/goth-girl-outfit-for-genesis-3-female-s
$21.95 Total
Even if paying for one with Mei Lin or any of the outfits, you wouldn't be getting the actual figures or wardrobe assets, so it couldn't even be compared this way.
I feel these types of items shouldn't be available in the shop.
Comments
It also includes the interactive license, which on the Goth Girl Outfit is $50 when it's not on sale. So I guess the price is outfit, extended license, and the legwork to convert it well. Set at a time when things worked a little differently.
On balance it is not a bad deal for people using external software that has easy rigging tools like Blender with Auto rig pro
,or Reallusion CC4, to make game Characters.
The ones I have checked also include hair too which is very rarely included with normal Daz figures. Plus the original comparison to the base G3F is not fair since that is apples-to-oranges - there are plenty of other Daz-based characters/figures that also cost money.
So the real equivalent math would be more like below:
$58 Figure/Character + Interactive Licence
$72 Outfit + Interactive Licence
$53 Hair + Interactive Licence
---
$183 total
Bearing in mind that trying to find average values for figures, clothing and hair is not an exact science so there will be items that are higher and lower than these but hopefully those are a fair reflection. Also, you could probably argue that the included morphs could count as a separate item also. Either way I would say that this disproves the "predatory" claim - especially since I have never seen these items promoted before and they are also non-daz products so probably not the sort of thing most people here would look to purchase.
It says it also has a Maya format version. I use the Maya bridge all the time to animate and bring the keys back into Daz to render with, and the reason I don't just use Maya to render is I can't for the life of me figure out what I'm doing wrong as I can't get clothing and hair to transfer via the bridge and then be able to retarget the skeleton. Everything gets wonky after I press the retarget button unless I send over a character that's just the character with nothing else. So for someone who isn't looking to use Daz, but use Maya, and just wants characters completely premade and, presumably, ready to go, this isn't a bad deal considering the cost of assets on Turbosquid.
In terms of pricing, we all know "there's always another sale" and that you'd be a fool to pay full price for any assets on the Daz store. Interactive license sales pop up too.
I've looked at the EULA in terms of the licensing but it's vague. Can anyone just resell the same item as their own without any attribution to the original artist? Can the licensing be combined such that a derivative work can be comprised of multiple license grants and then simply claim "no need for an interactive license, it's included, trust me!" How do we know that they paid for the interactive licensing in the first place? Weren't these products created before the interactive license option was made available on the Daz shop?
The Daz store should be for Daz assets, not Maya. Can you imagine if this person continued filling the shop with the near-infinite combination of characters/outfits/hair?
It's hard enough to filter out unwanted assets in the shop. I've looked into creating a store replacement or creating some JS code that would allos filtering out poses and textures. I believe it should be possible given that the first load of the shop page brings in all of product numbers and then pagination only swaps out the items. That data can be edited in the Dev Tools console easily, moreover, product numbers can be removed as well from the current search results. There are of course other options, such as all the custom URIs like people-and-wearables-genesis-8-female or dforce-hair.
Interestingly, they were a featured artist in a sale a few years ago. I searched "paleo" on the forum and there were a few threads about the store items. Someone claimed they were easy game assets, but that was quickly countered as the poly counts are way too high and not optimized for game usage.
To me, it looks exactly like someone got the idea to slap other people's assets together in an attempt to make a buck for little work.
People can't just upload things automatically; Daz reviews everything that goes in the store and from what PAs have said it's a fairly rigorous process. These are made from Daz Original items that were originally in character pro bundles, so there's basically no way the creator didn't have permission from Daz.
The EULA is pretty explicit about the fact that you cannot redistribute assets to other people, so no, you can't resell items as your own. That's one of the major "absolutely do not do this" things.
This person did not fill the store with near-infinite combinations of outfits and hair. These are several years old and the only items of their kind in the store. I don't understand the purpose of speculating on the artist's motivations when they haven't actually done any harm.
I always assumed it was a game ready package
I believe it predates Tafi
Daz is a 3D content provider.
Maya, Blender etc are 3D application that use Character models.
Why should Daz ignore potential markets outside of Daz studio in this competitive space.?
It is not permissible to resell the content or derivatives. The license is clear on this.
Interactive licenses do not grant any right to resell the ciontent as content - they grant the license to use the content within a game, to be sold (or given away) as a whole game package only.
Daz and the PAs may choose to grant additional licenses, permitting things which were not previously permitted, at any stage. The 3D printing licenses are even newer than the Interactive Licenses.
The Daz license allows users to create dependent products - clothes, hair, characters etc., as long as they essentially require the original product. So a character will be new textures and morphs 9possibly applied in combination with other morphs, as in the case of a character for a named Daz character) but will not be usable without the base character and any required additional morphs.
Paleo is in fact Daz under another name, as Tafi is, so they have the right to use their own content in this way.
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