Problem with Nikolai Eyes

WonderlandWonderland Posts: 7,020
edited December 2022 in The Commons

Why is this happening? I can't even get other eye textures to work on him.

Nikolai Problem.JPG
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Post edited by Wonderland on

Comments

  • WonderlandWonderland Posts: 7,020

    Anyone else have this problem? None of the eye mats from essentials worked on him either. I had to bring in another character and copy/paste the eye textures.

  • GordigGordig Posts: 10,171

    Does Nikolai have his own UV?

  • He didn't load that way for me and I used Minerva's eyes on him at some point... I'll see if I can try some other eyes but I don't have a lot of them for G9.

  • mwokeemwokee Posts: 1,275

    That's not how it loads for me, it could be your workflow. I go into Smart Content (Daz Studio) and drill down into Male/Real World. If you're still having issues, go into the Product Library for Genesis 9 Basic Essentials and you should be able to load assets there.

  • WonderlandWonderland Posts: 7,020

    I loaded it as I always do, just clicked the character from smart content. The promos show various colored eyes. Mine only came with blue but they don't render and eye materials from  essentials didn't work either. As I said, the only way I got the eyes to render correctly is directly copy/pasting materials from a second character brought into the scene. Weird. Maybe I have to uninstall and reinstall. Did other people get more than one blue eye color? 

  • TaozTaoz Posts: 9,971
    edited December 2022

    First render with him, looks OK to me.  Render time 2:16 on a GTX 1070.


    nikolai9_default.png
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    Post edited by Taoz on
  • TaozTaoz Posts: 9,971

    Only one eye color here.

  • WonderlandWonderland Posts: 7,020
    edited December 2022

    I have two characters, Nikolai regular and Nikolai HD and they both load like the image at the top. I guess I have to try uninstalling and reinstalling it. Is there supposed to be more than one eye color? 

    Post edited by Wonderland on
  • TaozTaoz Posts: 9,971

    I think you need this for eye colors etc.:

    https://www.daz3d.com/genesis-9-starter-essentials-expansion

    I have one other G9 character, has only the default eye color too.

  • WonderlandWonderland Posts: 7,020

    Taoz said:

    I think you need this for eye colors etc.:

    https://www.daz3d.com/genesis-9-starter-essentials-expansion

    I have one other G9 character, has only the default eye color too.

    Yeah, I have that. Nothing works on Nikolai. I'm going to try reinstalling it.

  • Though to answer your other question, yes he only came with one eye color, unless something was missing. It only mentions one eye material on the page, so I think that is intentional. Which is disappointing, but kind of what I expect from G9 core characters who seem to all be skimping on features like multiple eye colors and stuff like that.
  • vwranglervwrangler Posts: 4,901
    edited December 2022

    Since the essentials expansion has so many different eye colors, I'm guessing that the norm from here on will be that characters simply don't include much any more. Michael 9 had none, and Victoria and Minerva both have only one.

    PA characters may be different, though. Casey has four eye colors (and two different texture set resolutions).

    Post edited by vwrangler on
  • barbultbarbult Posts: 24,737

    Nikolai loads correctly for me. In your image @Wonderland, it looks like the Translucency Color image map is missing from the eye materials in the Surfaces pane. Here is a render with the translucency color map correctly in place, as loaded by the character preset from Smart Content, on his right eye (screen left) and with the translucency color map removed on his left eye (screen right).

    What version of Daz Studio are you using? I am using 4.21.1.26 Public Build.

    Nikolai eye translucency color map removed on his left eye.jpg
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  • Works fine for me. Just tested

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