Any reason not to compress duf files?
ioonrxoon
Posts: 894
in The Commons
I've been fighting with disk space lately, and I was surprised to realize how much I was able to recover just by compressing material files just from a few items.
Wouldn't mind speeding up the process and compress larger bits of the library at once, but before I do that I wanted to ask if there's any reason not to?
Comments
That doesn't bother me, it takes a second to unpack and replace one if necessary. I wasn't referring to files I made for redistribution, I'm planning to compress the ones already in my libraries.
Thanks, I'll go ahead with it then.
Studio's built-in Batch Convert will do it in a snap, in the Studio-compatible format.
Compressed files are less forgiving - compression used to be automatic for scene files and if something, such as a disc glitch, skipped or corrupted one byte of the file it would fail to open.