Any reason not to compress duf files?

I've been fighting with disk space lately, and I was surprised to realize how much I was able to recover just by compressing material files just from a few items.

Wouldn't mind speeding up the process and compress larger bits of the library at once, but before I do that I wanted to ask if there's any reason not to?

Comments

  • There are some reasons why one might not. If the file is not compressed, it is easily manually editable if file paths etc are wrong. It's less easy if they are compressed. However, for scene files or anything you generate and are not likely to distribute, then I can see no good reason not to. Script files I always want to leave editable if I can - bugs are not unknown and I find it easier to use Notepad++ as it has pretty effective syntax highlighting which I prefer to the one built into DS. So, some files are usefully left uncompressed, otherwise compress. Regards, Richard.
  • That doesn't bother me, it takes a second to unpack and replace one if necessary. I wasn't referring to files I made for redistribution, I'm planning to compress the ones already in my libraries.

    Thanks, I'll go ahead with it then.

  • NorthOf45NorthOf45 Posts: 5,533

    Studio's built-in Batch Convert will do it in a snap, in the Studio-compatible format.

  • Compressed files are less forgiving - compression used to be automatic for scene files and if something, such as a disc glitch, skipped or corrupted one byte of the file it would fail to open.

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