Undo Anagenessis on Genesis Figure? [FIXED!]
Gator_2236745
Posts: 1,312
I was using Anagenessis (the first, not Anagenessis 2) on Genesis 3 figures, I have since updated. For my custom characters I save the figures with all their morphs, hair, clothes, etc as subsets to easily add.
Anagenessis changes a number of the shader settings waaay outside the defaults. Loading a material over doesn't work properly. I tried an Iray Shader Reset (from one of Mec4d's excellent PBS Shader packs), and that didn't fully work.
Without having to entirely rebuild the character, does anyone know how to reset the Iray shader values to default?
Post edited by Gator_2236745 on
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There are several threads about resetting Iray shaders, google this "reset iray shader site:daz3d.com/forums".
@Taoz - yeah, I tried a few. They didn't work. A few were create a new primitive, then select the material from it and save it as a shader. Didn't work.
I did fix it!!!
I'm not sure all is necessary, as I went through many iterations before finally being successful. It was dreadfully slow working with the materials in the scene so I'm just happy it worked, and I know what I did. Copying a material then pasting to the figure didn't work.
1 - I saved the materials I wanted (Teeth and Mouth) as an Iray material.
2 - Created a primitive, saved the blank material as a Shader.
3 - I applied the Iray Uber Shader to the effected surfaces.
4 - I applied the shader created from 2 to the effected surfaces.
5 - I applied the Material Preset from 1 to the effected figure.
Glad you got it fixed. Didn't know that Anagenessis also changed Teeth and Mouth Shaders, thought it was basically just the skin.
I've this with other materials with custom shader settings. What worked for me is to apply the materials in Starter Essentials, and that set the materials to default pretty painlessly.