Cannot Export/Import OBJ for Clothing Morph - "Geometry Does Not Match"
Hi Dazzers,
So this item here is giving me a bit of a headache: https://www.daz3d.com/dforce-cgi-selene-outfit-for-genesis-8-and-81-females
I'm very accustomed to making clothing morphs in other programs (Blender) and re-importing to Daz3D. However this item, even when I export OBJ without loading into another program and try to load directly back onto item using Morph Loader Pro, does not match geometry. Trying to figure out why.
A few things I've already tried:
- Made sure I was exporting base mesh, no sub divides or higher resolutions
- The item has some sort of attachment, I tried exporting with and without it (simlar as you would do removing eyelashes from a base Genesis 8 character)
- Made sure exported file was set to DAZ scale.
- As noted, I tried exporting the file then directly trying to load it into Daz3d without any 3rd party program being involved. geometry doesn't match out of the gate, so I know it's not a 3rd party program (I use Blender)...something wonky going on with the export or thte import (Morph Loader Pro).
Comments
Hi lioncrud! After a failed morph load, the Morph Loader should place a message at the end of the Log file like this: Vertex Count mismatch 1106:1202 (Base:Morph). The first of these numbers is the number of vertices that the Morph Loader expects from the morph file. The second is the number of vertices the morph actually gives to the Loader. Import your item into Blender, select all the vertices, find out their total number and compare it with what the Morph Loader expects. If this number is higher, then something else was exported from the Daz Studio.
Have you checked the Blender import settings? I'm betting that was the first thing you checked but sometimes we forget.
@marble you are using an old version of blender or the legacy obj exporter. The new obj im/export has keep vertex order as build-in.
If you in the scene tab hoover over the bottom line mid, till it turns yellow, then click that and a new small area will be visible.
Now when you select an object in the scene tab, in the new window you can scroll down and get number of verteces.
Oh [bother]! I expected to be sent to the Hexagon or to the same Blender. Thank you very much, felis! Now I will be able to predict the successful result of exporting the object for morphing. I'm going to do this right now.
I have Blender 3.2.0 ... not that old but development is going at such a pace that the current version on the download page is 3.4.1 ... I'd better update.
Happy New Year, Marble! The topics you create are always very interesting. I read them with pleasure as soon as I see you in the topic title.
Why thank you and a Happy New Year to you too.