Feedback on the RTX 4080 ...
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The old computer had a GTX 1080 T1 on Win 10. Very zippy performance. Never had the delays in loading figures or delays in using the interface others here were complaining about. So I bought a new computer with Win 11 and an RTX 4080 with tons of ram and now I'm experiencing delays in loading figures and when clicking around the interface. Got the latest drivers on it. Yes, iRay previews and rendering are much faster but the lag in everything else kinda negates the speed jump. Anyone know what's up?
Comments
Loading figures has nothing to do with your GPU.
That is dependant on number of morphs and if there is any loading issues. Try to look in your log for that (Help > Troubleshooting > View Log).
Delay when clicking in the viewport is if there is much geometry, and here also if high subDs. I think that is more your CPU that effect that.
That's interesting, thanks. But when I click on parameters or surfaces tabs, it's taking longer than before to see the thumbnails.
I'm sure the hardware is fine. Iray is a plugin for Daz Studio, so how Iray performs is a separate thing from how Daz itself performs.
It is hard to say what is happening. So many things changed since you built a whole new computer. You have new parts, new Windows, and possibly a new Daz Studio.
Are you assets all on one drive? Just a thought. I like to put my assets together on a single SSD, and that drive is only for my Daz content. It is not my OS drive, so I can move it to another system with ease as well.
If by chance you have your old Daz Studio install, you can plug that drive in and see how it does.
The old content was on a different drive. I pointed the new install to that folder but my new DIM now shows the content as NOT downloaded yet. It's a mess. Could that be the reason for all the delays? The old original folder now is showing different paths within the Libraries but I'm not that familiar with what should be there or not.
The easy way to test this is to just remove the extra drive from the content library, and see if that changes anything. Maybe if you are lucky that is all there is to it.
I used to have my library spanning across several drives as it got bigger than I expected, and I believe it did hurt some things. Daz needs to scan across multiple drives to get all the content, and that takes time (especially if it is HDD). First I tried to place all my people on one drive and have my props and environments on another as I didn't have enough space. Eventually I bit the bullet and bought a 4TB SSD so I could fit everything on it. I also keep that drive exclusive to Daz content. I put the Daz Studio app on my OS drive, which is now a M.2 drive.
Daz seems to like installing a few things to the OS drive even when you tell it not to. If you find things where you don't want, locate that content and move it where you want it to be, and make sure DS is only looking for content where you want it to be. Uncheck drives that you don't want DS to draw from.
This has worked well for me. Genesis may still take a while if you have a ton of morphs for one figure. To help with that I got Turbo Loader. TL hides morphs you do not want to use from Daz without actually uninstalling them. This process is very fast compared to trying to manually do all this. By removing morphs I rarely use I cut my Genesis loading time by more than half. I could cut it more but I still keep a number of morphs enabled. This doesn't change how fast the UI runs, just to be clear. TL only helps Genesis loading. But I thought I would point that out, in case you are having issues with Genesis loading, too. Though I believe having Genesis morphs on multiple drives can indeed hurt load speeds. I have not tested this to be certain, but I think it is a logical conclusion.
Thank you kindly for the tips! Best to you and yours.
Is it a prebuilt? Check and make sure that your XMP profile is enabled for your RAM settings in BIOS, and also make sure that ReBar is enabled.
Video card won't affect the responsiveness of the app. At the point you're just in poking around, loading figures in Filament or Texture Draw mode, etc, your GPU is doing absolutely nothing other than displaying the image on the screen. This will be your CPU and RAM that will be working while you're doing your setup work, transferring data in and out of memory and to and from the hard drive for loading. If it's delays and sluggish clicking on menu items, or rotating a model even in a simple scene, I'd suspect that your CPU and RAM are working overtime. If their speeds are throttled, you'll have some issues.