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Comments
Yeah, it seems like a lot of them max out at about 48, at least from the files I've downloaded. I don't see the logic in it. It takes longer for the site to load the file for download than it does to download it, then I have to do that three or four times per outfit... Twenty years ago when dial-up still connected the wandering tribes of the digital pliestocene, perhaps cutting them into wafers was handy. But now most of can swallow a whole gigabyte in less than two minutes.
I bought a product yesterday split into 8 parts with sizes from 93Mb to 161Mb (not including the separate template zip). Can't see an actual release date but the readme tags it as 2021 so perhaps the preference has changed for newer assets - although splitting that product into 15 zips would not be great either.
Download speeds and file sizes may be a factor, but there is also an incentive, in a way, at Rendo to keep the files for freebies small. You get 20 Rendo reward points for every freebie upload, so if you have a 200Mb file that can be broken down into bits, there is a small incentive to do so. The equivalent buying power is not great, but imagine getting $1 equivalent in reward points for a freebie instead of $0.20c if it can be broken into 5 parts. Oh, how the avarice will kick in..!
Thus far almost all my files have been very small, but that's mostly from what I'm doing (poses or little props), but I have a project at the moment which could reasonably be uploaded as one or two parts. I am undecided. What may sway it one way or the other is the eventual size of textures to be included. I don't really like having downloads exceeding 60-80Mb if I can help it, as I feel that's possibly too much for someone on rubberband not broadband (as I was until 2 years ago, when we could, on a good day, get up to 1.8Mb/s dowload speeds depending on who else in the village was using the internet and whether it was raining or not.).
Regards,
Richard