How To Make Character Appear to Have Collapsed ?
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How do you make a human figure appear to have fainted - suddenly collapsed on the floor. Can you apply dforce to a DAZ human figure - then drop it like a piece of fabric? There is an unpredictable randomness to the positions bodies take when they collapse. A complete lack of stiffness in every part of their body - every part of their body in unfathomable positions. I know there are pose sets available, but when you are picturing war scenes where there are dozens of bodies all over the place, there isn't enough pose sets to cover all the pictures. Then there are situations where the body has collapsed over a pice of furniture, or is half flung out of a crashed car. Is there a way to removie the controll of the joints - of the legs, hips, jaw, etc.? I remember years ago when I still used Poser there was something called Inverse Kinematics (IK). I rememer playing around with it, and I could get the effect I was looking for - of total loss of joint control and slackness of all muscles.
Thanks!
Comments
You would have to pose it. If you apply dForce to it you will have a person puddle. There is something sort of similar with Daz Studio, in that you can pin parts. There are a few add ons that might help, as well.
Oh no! You mean I have to go back to using Poser?
It is hard on the internet to tell if people are making puns or are being serious. To elaborate on your question:
Something like this might help: https://www.daz3d.com/z-tripping-and-falling-pose-partials-mega-set or this https://www.daz3d.com/downfall-redux-bundle-for-genesis-9
What you really need is ragdoll physics, which Fisio may or may not be capable of. You can also send it to Blender or your all-purpose 3D app of choice, run the simulation, then export it back to DS.
Unreal Engine has physics that does ragdoll on figures
(delete the eye and mouth part physics objects though or you will get a scary mess)
you may be able to export an FBX and convert it to a BVH in Blender
I use iClone's 3DXchange myself and Genesis 1 then convert upwards in D|S
I also use Poser 7 physics python I bought for V4 and M4 and convert the saved pz2 files upwards
I've blacked out and it's almost always face first, side of face opposite to dominant hand on the floor, your hands above your head like goalposts, not like surrendering to an armed person with the legs splayed and the non-dominate leg's knee raised towards the ribs.
I've passed out more than I would like to remember, but two times I can describe:
Waiting in line for meds when I had the flu, started to black-out, and was near a wall, leaned against it, slid down slowly, then ended on the floor, legs out, head down and more medical people who didn't know what to do.
Second time, I was sitting at my desk at work, and all of a sudden, blacking out, the chair and I slid apart, I hit the cement floor, hard, my legs under my desk, my hips, torso, then my head, falling onto the floor.
I can only say that think of your character's starting location, then take their bones to the natural conclusion as gravity and their environment acts on them. If possible, act out your scene yourself, have someone film you with a phone camera.
Whoaaaa. Nonesuch00. That is pretty specific. You ok mate?
passed out or unconscious or dead poses
https://www.daz3d.com/sy-knocked-out-poses-and-props-for-genesis-8
https://www.daz3d.com/z-crime-scene-bloody-sheet-and-poses-for-genesis-3-and-8
An alternative way to do it is act out your own little scenarios and at the end of it memorise the pose in your personal memory (as opposed to trying to press a 'memorise pose' button in DS which hijacked the terminology). Finally pose the character to match your memory of what you acted out. It'll be close, and if you acted it out, your muscle memory of the limb positions should allow you to do it quite accurately.
Regards,
Richard
I am fine. That was years ago, and just a few times after reconstructive surgery from a TBI because it took many months for internal injuries they couldn't operate on to heal. LOL, it did give me experience in how people wind up when they faint though. One of my brothers fainted too when he was a kid and had the mumps. Fell the same way.
People don't really fall like a "random ragdoll" because people are not and cannot stand randomly. A rag dolls has no bones, tendons, or muscles. The bones have muscles and tendons attached and joints betweween them that only bend a specifically limited set of ways that severely limits the way one stands and the way one falls when they faint.
Well, back to my original question: Is there a way IN DAZ STUDIO to make a human figure COLLAPSE? There's no way to do it with dForce?
Yes, pose it or buy a pose set. Not with dForce.
dForce is the wrong tool for the job.
dForce affects the mesh with simulations similar to cloth. It is not designed to nor will it work on joints, which is what a rag doll simulation does.
Lots of movies and other images online of such situations. Look them up, with strict filters on so you won't be mentally abusing yourself when the results are pulled by your search, and then pose according to the photos you choose.
This is an EXCELLENT idea. Thank you!
Curious.. did you need an animation of someone colapsing? Or will the end result "still" pose be sufficient?
No, I don't need an animation. But in war pictures where there are dozens of soldiers who have collapsed in all manner of positions - pre made pose sets won't cover it.
Well... sounds like an interesting project.
When you finally get your solution, package it up as a "Bring Out Your Dead" pose set for the rest of us!
So, I should say at this point, I am the son of a detective; my late father was a policeman, a detective, and eventually a chief of detectives. When i was a child, I accidently stumbled apon some of his work books including autopsy books and crime scene books. Later, I had a 25 year job in pathology. I have seen my fair share of what collapsed bodies look like. They look much like people sleeping and the "tells: of death are subtle and not something that is easy to see in a photo or video. There is a dramatic style in movies and stage which is more obvious if not particularly accurate. So you have to decide on wheter you want something that looks like real life or something that telegraphs "death". Either is valid.
Some poses I like are
https://www.daz3d.com/i-get-knocked-down-poses-for-genesis-8
and
https://www.daz3d.com/down-but-not-out-poses-for-genesis-8
I am going to point you toward Googling "A Sharpshooter's Last Sleep/The Home of a Rebel Sharpshooter (1865)". It is an iconic set of Civil War photos that cemented what war death looks like for generations of Americans. The secret is that the photographer rearanged and posed the corpes to fit what people thought dead soldiers would look like and to place them in more photogenic settings. A photographer once told me that there is no photographic truth; all pictures contain the intent of the person who makes the image.
Chumly's comment triggered a memory of a set of poses I once saw on Rendo, and after a bit of a search I ended up finding it. 'Aftermath' by darkworld. https://www.renderosity.com/rr/mod/bcs/?ViewProduct=128793. If nothing else, the poses could inspire some starting poses for your posing of figures, and combined with others, that'd give you a fair range to think about.
Regards,
Richard
Thanks for the insight and the links.