Is there a dynamic sky like in game engines (unity/unreal)?
tcassat
Posts: 74
Usually in game engines there is an option to simulate the sky/atmosphere, you just determine the position of the light source (Sun) and it creates the more or less correct colors for the sky. Is there something similar in DAZ Studio or is the only solution HDRIs?
Comments
In the Environment options (Render Settings pane, or Environment Settings Node from the Create menu or after doing a render) set the Environment Mode to Sun/Sky or simply have no HDRI image assigned to the environment in either of the Dome modes and you will get the option to set latitude/longitude and time.