Bad Hair Morph
Marmalade Boy
Posts: 103
Hi there,
I am having a bit of trouble with hair taking on the morphs of the character(s); I cannot get it back to normal. I followed MJC1016's instruction in this post (http://www.daz3d.com/forums/discussion/58428/i-m-having-a-bad-hair-day) but to no avail.When I zero out the character morph, the hair just go back to its original position and size when it first entered the scene. Can anyone offer any suggestions?
hair.PNG
1271 x 706 - 606K
Comments
That is probably going to need a custom morph - the auto-follow system projects from the changed shape of the figure to the fitted item, trying to keep the same relationship, but in this case you want to move the middle of the tail relatively further out compared to the base shape. You could perhaps use a DForm to do that - zero the pose, position the field around the kinked in bit of hair, translate the DForm (the upside-down mushroom) up and back and then experiment with the field and a the Edit Spline button in the DFoorm pane; if you get soemthing usable click the Spawn Morph button.
Thanks Richard, I'll give it a shot.