GENESIS 3 RENDERS ARE SO SLOW !

Hello , I Am An Artist and i've been using daz3d for a long time , but the problem is , when i'm trying to render a scene with 3delight , Uberenvironment Lights , if a genesis 3 female is included in the scene , the render takes longer than 20 minutes !!! but if it's not included , and a genesis 2 instead is , it renders fast !!!

I Wasn't facing this problem before , but it seems like a big one to me now !!!

Here are my specs :
CPU Intel core i5 4460
GPU Nvidia geforce gtx 660 ti
8gb Of DDR3 Ram
1366x768 Screen
Windows 10 Pro x64
MSI B85-G43 Gaming Motherboard

I Hope for a reply soon , thank you.

Comments

  • Is it rendering slowly throughout, or is there a noticeable pause at the start? The latter would probably be attributable to the mix of an SSS shader (the Age of Armor Sub-surface scattering shader) and HD morphs (Lip realism HD is set by default on G3F). If you don't need the HD morph (if it's not a portrait, for example) then try setting that morph to 0 and see if that speeds the render (there will still be a pause when the render first hits skin, but it won't be as long).

  • NONAMEMANENONAMEMANE Posts: 4
    edited August 2015

    Thank you !!! But How can i disable the HD Morphs ?

    Post edited by NONAMEMANE on
  • Is it rendering slowly throughout, or is there a noticeable pause at the start? The latter would probably be attributable to the mix of an SSS shader (the Age of Armor Sub-surface scattering shader) and HD morphs (Lip realism HD is set by default on G3F). If you don't need the HD morph (if it's not a portrait, for example) then try setting that morph to 0 and see if that speeds the render (there will still be a pause when the render first hits skin, but it won't be as long).

    Thank you !!! But How can i disable the HD Morphs ?

  • father1776father1776 Posts: 982

    Render speed = (polygon count / graphic card muscle) + or - a bit for CPU horsepower.

     

    something like that

     

  • Is it rendering slowly throughout, or is there a noticeable pause at the start? The latter would probably be attributable to the mix of an SSS shader (the Age of Armor Sub-surface scattering shader) and HD morphs (Lip realism HD is set by default on G3F). If you don't need the HD morph (if it's not a portrait, for example) then try setting that morph to 0 and see if that speeds the render (there will still be a pause when the render first hits skin, but it won't be as long).

    Thank you !!! But How can i disable the HD Morphs ?

    Find the morph - probably easiest using the Currently Used group in a parameter pane - and set it to 0.

  • Render speed = (polygon count / graphic card muscle) + or - a bit for CPU horsepower.

     

    something like that

    Not using 3Delight, 3Delight is CPU-only.

  • Last time I`ve checked , High Resolution mesh ( find in parameter tab>mesh ) was the problem , you can switch to base mesh to speed the render.  Not sure with IRAY but in 3delight you can set shading rate to small value , like 0.2 to makes render result smoother 

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