In What Order Do You Simulate dForce ?
Fauvist
Posts: 2,152
in The Commons
In What Order Do You Simulate dForce? If I have a human character, and a pose, and an outfit consisting of several dForce pieces like a blouse, and sweater, and skirt, and scarf, and dForce hair. Do I have to simulate each piece sepaerately? If so - what do I do first? Pose the figure? Put the clothing on the figure first - or the hair? Or do I put all the clothing and hair on first? Once the clothing and hair are on the figure, in what order do you simulate the pieces of clothing? Do I pose the figure first? Or dress the figure, and apply the pose on a tiimeline - do all the clothes and hair just instantly simulate themselves?
Thanks!
Comments
Thanks for the method. How do you "freeze" each individual garment? And at what point to you put your human in it's pose?
You pose the figure first if you are not using the timeline. There are tutorials on Youtube going through the process for timeline renders that will make more sense than a text description.
You can simulate each piece of clothing in one go, just go into the Surfaces pane and make sure that for each all its surfaces have a different Collision Layer value, with lowest being the innermost and highest the outermost.
How do you get a dress to pose as it should if the figure is sitting in a chair? I tried to do this but the dress just swallowed the chair.
When I tried it with the figure in the sitting position and hid the chair, the dress flowd nicely over the top of her thighs, but behind her thighs the dress just
hung there. I am at a loss on how to make a dress position properly with the figure sitting on a chair.
Do an animated (Play range) and have the chair slide under the figure as she sits.
Thank you guys for the info! I will check out the video, I have never tried to do an animation so not sure about how to do that, I will need to do some research.