grandeur dinner service - no iray?

eons ago, i got the whole baroque grandeur bundle, with celebrations, and then also the iray addon for the whole products too when it came out. i also purchased the grandeur dinner service, i.e. the separate set of plates etc that matches the room/table set-up. and wanted to use it tonight (after having spent the night to create a scene with the curious tea set in its iray version, and interrupted my render as i realized my "royal table" looks totally cheap and i have a way better service).. then i realized i don't have any iray addon for this grandeur dinner service - and as far as i can see in the daz shop.. there isn't one. none. nada. so @Daz Jack Tomalin never made the addon for the dinner service? that's a pity... it's an excellent product, and ok, i could try to use the 3dl to iray script, but it won't match the rest of the series... and it will prolly look crappy when i do it, trying to stick some shaders on it

Comments

  • NorthOf45NorthOf45 Posts: 5,533

    Not as hard as you think. The base is just silvery (pick any silver shader, preferably a little aged). In the promos, it reflects the surroundings quite well but is not tinted or coloured in any way, just patterned with displacement maps. Put the displacement maps back in with subd at 4 or 5, and adjust the Instance Tiling with the Image Editor, the inverse of how the shader tiles its textures.

    If that seems like too much work, there is Dine on the Orient Dinner Service, or Vintage China 1 and add-ons, Vintage China 2 and add-ons... (all DAZ+)

  • manekiNekomanekiNeko Posts: 1,414

    NorthOf45 said:

    Not as hard as you think. The base is just silvery (pick any silver shader, preferably a little aged). In the promos, it reflects the surroundings quite well but is not tinted or coloured in any way, just patterned with displacement maps. Put the displacement maps back in with subd at 4 or 5, and adjust the Instance Tiling with the Image Editor, the inverse of how the shader tiles its textures.

    If that seems like too much work, there is Dine on the Orient Dinner Service, or Vintage China 1 and add-ons, Vintage China 2 and add-ons... (all DAZ+)

    ah, it's not that it was hard.. but late - or rather early, olo - as ir ealized that i had spent a lot of time for nothing, i just wanted to be done with it. but since it seemed that swapping my items for all ready made ones from the dinner, wasn't an option, i actually did pretty much what you wrote, located the original maps, picked an iray metal shader, and added the maps as displacement with subd.  i don't quite get what you said about the instance tiling tho.

    so no, not too much work, and anyways i can't afford the items you mentioned, i'm so broke than when i manage to buy sth, i try to avoid redundancy, like 1 service is enough ^^

  • NorthOf45NorthOf45 Posts: 5,533

    manekiNeko said:

    NorthOf45 said:

    Not as hard as you think. The base is just silvery (pick any silver shader, preferably a little aged). In the promos, it reflects the surroundings quite well but is not tinted or coloured in any way, just patterned with displacement maps. Put the displacement maps back in with subd at 4 or 5, and adjust the Instance Tiling with the Image Editor, the inverse of how the shader tiles its textures.

    If that seems like too much work, there is Dine on the Orient Dinner Service, or Vintage China 1 and add-ons, Vintage China 2 and add-ons... (all DAZ+)

    ah, it's not that it was hard.. but late - or rather early, olo - as ir ealized that i had spent a lot of time for nothing, i just wanted to be done with it. but since it seemed that swapping my items for all ready made ones from the dinner, wasn't an option, i actually did pretty much what you wrote, located the original maps, picked an iray metal shader, and added the maps as displacement with subd.  i don't quite get what you said about the instance tiling tho.

    so no, not too much work, and anyways i can't afford the items you mentioned, i'm so broke than when i manage to buy sth, i try to avoid redundancy, like 1 service is enough ^^

     About the instance tiling: I tried several metal shaders from different vendors, and I noticed sometimes they tiled a base texture 2 or three times on a surface. If there is a lot of micro-detail in the texture, you might want to scale the texture appropriately on surfaces that varied greatly in size, otherwise those details would be stretched out (i.e., small plate tiled 1x1, large plate tiled 2x2). The shaders tile every map on the surface the same way, so if you want to bump up the tiling to get finer details from the texture, the displacement map would also be tiled, which you do not want in this case.

    With the Iray shaders, you can tile individual maps independently (or at least proportionately) of the global tiling settings in the Image Editor (little brother to the Layered Image Editor) with the Instance Tiling settings. So, if vertical and horizontal tiling are set to 2x2 for the whole surface, and you want displacement to be 1x1, set the instance tilings to 0.5 (the inverse of the global tiling setting for the surface) to get the instance of the map in question to tile differently. Some shader presets reset the Instance Tiling, some don't.

  • manekiNekomanekiNeko Posts: 1,414
    edited January 2023

    NorthOf45 said:

    manekiNeko said:

    NorthOf45 said:

    Not as hard as you think. The base is just silvery (pick any silver shader, preferably a little aged). In the promos, it reflects the surroundings quite well but is not tinted or coloured in any way, just patterned with displacement maps. Put the displacement maps back in with subd at 4 or 5, and adjust the Instance Tiling with the Image Editor, the inverse of how the shader tiles its textures.

    If that seems like too much work, there is Dine on the Orient Dinner Service, or Vintage China 1 and add-ons, Vintage China 2 and add-ons... (all DAZ+)

    ah, it's not that it was hard.. but late - or rather early, olo - as ir ealized that i had spent a lot of time for nothing, i just wanted to be done with it. but since it seemed that swapping my items for all ready made ones from the dinner, wasn't an option, i actually did pretty much what you wrote, located the original maps, picked an iray metal shader, and added the maps as displacement with subd.  i don't quite get what you said about the instance tiling tho.

    so no, not too much work, and anyways i can't afford the items you mentioned, i'm so broke than when i manage to buy sth, i try to avoid redundancy, like 1 service is enough ^^

     About the instance tiling: I tried several metal shaders from different vendors, and I noticed sometimes they tiled a base texture 2 or three times on a surface. If there is a lot of micro-detail in the texture, you might want to scale the texture appropriately on surfaces that varied greatly in size, otherwise those details would be stretched out (i.e., small plate tiled 1x1, large plate tiled 2x2). The shaders tile every map on the surface the same way, so if you want to bump up the tiling to get finer details from the texture, the displacement map would also be tiled, which you do not want in this case.

    With the Iray shaders, you can tile individual maps independently (or at least proportionately) of the global tiling settings in the Image Editor (little brother to the Layered Image Editor) with the Instance Tiling settings. So, if vertical and horizontal tiling are set to 2x2 for the whole surface, and you want displacement to be 1x1, set the instance tilings to 0.5 (the inverse of the global tiling setting for the surface) to get the instance of the map in question to tile differently. Some shader presets reset the Instance Tiling, some don't.

    wow... thanks a lot, this is so awesome! been using daz for years (ok, i'm learning resistant lol) and i didn't even know that! and i was sometimes so upset because of the uniform tiling of all maps... this kind of info is exactly what brings me further and i can assimilate that way better than a long tutorial - short,, well explained, straight to the point. you really helped me a lot there :))

    the only experience i've ever made with this kind of thing was 1 specific micro detail shader for fabric, that worked separately.. i mean, i saw the panel but since i never needed to change the gamma, i had no idea what it was for, unlike the LIE. thanks again! ^^

    and since i'm here anyways, here's the scene i needed the service for... IF I CAN MANGE TO UPLOAD AN IMAGE crying

     

    Post edited by manekiNeko on
  • manekiNekomanekiNeko Posts: 1,414

  • NorthOf45NorthOf45 Posts: 5,533

    Nice, and you're welcome. I hate it when dinner won't sit still!

  • manekiNekomanekiNeko Posts: 1,414

    NorthOf45 said:

    Nice, and you're welcome. I hate it when dinner won't sit still!

    lol... especially when it's trying to kiss you, eeeew! 

  • manekiNekomanekiNeko Posts: 1,414
    edited January 2023

    double post. the forum is sooo laggy tonight 

    Post edited by manekiNeko on
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