Daz3d on Apple silicon? Render in Blender an option?
Hi, hopefully this isn't a duplicate question. I've returned to game development after a long hiatus and am looking to use Daz3d for model development. I would also like to be able to produce the odd still render.
I'm still using an old 2015 Macbook Pro (was fully maxxed out spec on purchase, but it's still very very old). It also doesn't have a Nvidia graphics card. I tried rendering a still using Genesis 9 and even after an hour the output was prestty disappointing. I understand each still is likely to take several hours.
I'll be upgrading to a new apply silicon machine, and I'm trying to work out if it's worth going for more graphics cores. Apart from running the iOS emulator I don't plan on any graphics heavy work... except possibly some Daz3d.
Does anyone use Apple silicon for rendering, and if so can you offer useful advice on whether it is worth going for more graphics power. My understanding is that Daz3d will fall back on emulated cpu code for rendering. How bad is this?
Is it possible to use Daz to create scenes and just render in Blender (which, as far as I understand is optimised for apple silicon graphics)? How fiddly is this in practice?
Comments
as long as Daz is not providing a silicon build of studio you are running it in Rosetta 2 emulation on a silicon Mac. While you could render in Blender you need to convert the materials to something other than 3Delight or Iray. MJC is a user here who had a converter to cycles years ago but I haven't used one. One other option is Octane.
Investigate the DiffeoMorphic DAZ Importer. It allows you to import DAZ characters into Blender. Material conversion is very good.