Workflow from Daz 3d character export into Cinema 4d w/ Octane and Rokoko Motion Capture animations

So I have been struggling severely trying to find tutorials online for a complex process. I am trying to bring in my character I created in Daz 3d (Genesis 9) into Cinema 4d with the materials (they come in all messed up, picture is attached) I know they have a Octane converter but I wanted to fix the issue before I converted the materials to Octane.

I used AUTO IK in the C4d Daz importer to hopefully make it easier to retarget for mocap animations.

The 2nd part now is I am having trouble figuring out how to correctly retarget the character for my Rokoko animations, along with facial animations. I just started using Daz 3D and love how the characters look in there program with iRay. I don't know if my method is flawed so I want to find the best way to optimize each step so I can actually render out a scene and not have it crash. This model alone takes ages to load. (Any tips or videos on optimization for c4d would be great)

So am I crazy to think that this is possible to do? Is it better to just export Character with no layers and materials and then import the clothing seperately into cinema 4d? There is not much documentation on this since it seems most people just do static poses. So I can't find the correct workflow.

Any help would be apprecited, THANKS!

 

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Comments

  • Is it possibly better to attempt this in Unreal?

  • GordigGordig Posts: 10,049

    riskymagid said:

    Is it possibly better to attempt this in Unreal?

    Probably. C4D isn't the best for character animation (and I say that as a C4D enthusiast). The best thing to do is to get MotionBuilder, but that's very expensive, so UE is probably the second-best option.

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