Black eyes! oh no

DarkEleganceDarkElegance Posts: 364
edited January 2023 in Daz Studio Discussion

Hello

I have looked this up. It seems to be caused by the figure being away from the "world center"? So I read some of the tutorials....

I have changed the instances to memory.

I have changed the cornea bulge.
I changed the "eye moisture" refraction setting.
I have tried to alter the light....

 

EDIT: I have now tried to put a white cube(and then a plane) behind the camera...this did not work either


How can I fix this?


Thank you in advance!!

Post edited by DarkElegance on

Comments

  • Just parent everything to the character and move the character to world center. Nothing should be out of place and you won't have the black eyes. 

  • benniewoodell said:

    Just parent everything to the character and move the character to world center. Nothing should be out of place and you won't have the black eyes

    Oh that is going to be fun parenting everything.
    No other fix?

    And Thank you I appreciate it!

  • barbultbarbult Posts: 24,240

    Did you actually CHANGE the Instancing optimization during your session? It is act changing that fixes the black eye problem. It doesn't matter whether it is left on Memory or Speed for this issue. The important thing is to change it. Iray recalculates some things when that is changed.
    You shouldn't have to move your character to the scene center if you change Instancing Optimization, but the script I linked above will facilitate that if you want to try it.

  • DarkElegance said:

    benniewoodell said:

    Just parent everything to the character and move the character to world center. Nothing should be out of place and you won't have the black eyes

    Oh that is going to be fun parenting everything.
    No other fix?

    And Thank you I appreciate it!

    It's super quick, takes fifteen seconds. Delete the character, undo it and then they show up at the bottom of the scene box on the right. Then click the first thing in the scene tab, shift click the one right above the character and drag it into the character and you're good to go. 

  • barbult said:

    Did you actually CHANGE the Instancing optimization during your session? It is act changing that fixes the black eye problem. It doesn't matter whether it is left on Memory or Speed for this issue. The important thing is to change it. Iray recalculates some things when that is changed.
    You shouldn't have to move your character to the scene center if you change Instancing Optimization, but the script I linked above will facilitate that if you want to try it.

    I changed it, Saved the file, then reopened it. I was fighting with it almost all night. Thought I fixed it, set the render.....and found out about 6 hours later it had a fatal error and didnt render.
    So I am starting...again.

  • I've been wrestling with V9 shape clones, where the eyes turn black in the course of dForce draping. Ran the timeline back and forth, removed all hair/garments that might collide, even went with generic G9 but keptt getting them. Same pose without simulation was OK, go figure. So I swapped out the simulated figure for the plain posed one and slid it into the hair and such, OK. Then just swapped the posed eyes into the simulated figure, OH NO back to square one. This makes me crazy. 

    But now, maybe somewhat solved: I started all over yet again, got black eyes, scrolled down to Genesis 9 Eyes and clicked the little eye icon a few times toggling the visibility, and lo sometimes they come back white. This makes me crazy. I stick a few files into renderman's queue and check out the results and wouldn't you know, some random times the same file comes up with black eyes and some not. I wish I knew what it was, but more I wish it just didn't happen!! 

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