morph3d.com and DAZ 3D

So is Darwin going to be the replacement of Carrara? Will Darwin be something like a super-duper DAZ 3D-program?

And the most important thing: Will all my bought Genesis 1 +2 figures be compatible?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513

     Now my ears are pricking up .........

  • MN-150374MN-150374 Posts: 923
    edited August 2015

    Came across the morph3d.com website by accident. Not pretending that I have read all the information there, but I have left with the impression that it will be more like ZBrush. Modelling with focus on Character Creation. But thats just me, knowing nothing about ZBrush. :-)

    Some explanations from someone with DAZ in her/his name would be very nice.

    Post edited by MN-150374 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513
    edited August 2015

    https://www.morph3d.com/tech/darwin.php

    interesting 

     

    nothing to to do with http://www.darwin3d.com

    Post edited by WendyLuvsCatz on
  • vwranglervwrangler Posts: 4,901
    edited August 2015

    Never mind previous content of this post

    Interesting indeed. From the front page:

    Morph 3D is a new venture from the team that manages DAZ 3D. We're dedicated to delivering top-quality assets to game developers and 3D professionals. With our global community of top artists, we create tens of thousands of new 3D assets and serve millions of downloads each year.

    It's come up in the forum before: http://www.daz3d.com/forums/discussion/58351/morph-3d

    It sounds kind of like Darwin may be more related to Hexagon than anything else. Maybe more tools for working specifically with games and other platforms.

    Post edited by vwrangler on
  • FetitoFetito Posts: 481
    edited August 2015

    Hopefully it will be something like Carrara, DS and iClone all in one. :) That'd be the perfect solution.

    I just hope that we do not have to rebuy all the Genesis 1 and 2 stuff for compatibility.

    Post edited by Fetito on
  • nicsttnicstt Posts: 11,715
    edited August 2015

    A new paid for version of Daz perhaps?

    An upgrade to Hexagon would be interesting.

    Post edited by nicstt on
  • FetitoFetito Posts: 481

    Hopefully with particle effects, facial animations, backward compatibility, etc..

  • jpb06tjpb06t Posts: 272

    My money is on it being a character assembly/customization toolkit living inside Unity3D.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015

    Morph Lab is a streamlined character creation application that is easier to use than the native Unity interface or 3D modeling applications. The easier to use interface, access to our large cloud content library that you can pick and choose from, and advanced LODing with user defined levels of detail makes Morph Lab your best tool for creating custom characters and custom character packs.

    Oh and seems like they already have decided to go with brokered content, which just a few weeks ago they didn't talk about. So they want people to submit art through them to confirm quality and compatibility (sound familiar?).

    When you submit content to Morph 3D, you’re not just submitting it to our market place; you’re submitting it to a network of stores. Your content will be made available in the Unity Asset Store, as well as the Morph 3d store, and for cloud purchasers to buy directly within Morph Lab.

    Pretty obvious this is no Carrara, Hexagon or DS. This is for realtime applications and maybe only Unity.

    Post edited by larsmidnatt on
  • jestmartjestmart Posts: 4,449

    Sounds to me that Darwin is just the Genesis system with a different name and Morph Lab is a stripped down Studio with only the character mixing components left plus a few new game optimizing tools added.

  • Fixme12Fixme12 Posts: 589

    just daz, as cash backup with another name and site?

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015
    Fixme12 said:

    just daz, as cash backup with another name and site?

    Seems like a legit effort to meet the needs of a different audience. It seems mildly ambitious in the least. I think it's more than a simple cash grab. I don't see the benefit for myself, but I can see how many Unity users will like it. Especially the LOD support and staying away for Daz Studio and the Game Dev licenses we have over here.

    By having a different market, they can attact Game Dev talent to sell game assets, who will likely sell things far cheaper (license wise) than on the core Daz site. And because the assets are actually designed around working with Unity, it will be a big time savings for many people. And why pay for Daz content and daz specific features if you aren't going to use them. (for example Iray presets and stuff)

    Post edited by larsmidnatt on
  • MorpheonMorpheon Posts: 738

    My understanding was that Morph3D was about making DAZ content game-engine compatible, and that Darwin seems to be for customizing that in-game content. I don't see that it has any immediate practical effect for DS users, tho', unless they're vendors marketing content for that niche.

  • larsmidnattlarsmidnatt Posts: 4,511
    Morpheon said:

    My understanding was that Morph3D was about making DAZ content game-engine compatible, and that Darwin seems to be for customizing that in-game content. I don't see that it has any immediate practical effect for DS users, tho', unless they're vendors marketing content for that niche.

    Roughly speaking, Daz content is already compaitible. But Morph3D does make the content more friendly/optimized for Unity. Sounds like I am splitting hairs, but I think the distinction is import for some at least. Morph3D certainly will make it a lot easier than buying a vickie and clothes and adjusting it yourself.

    One of the nice things the Morph3D package had was a nice doublesided shader. Those aren't super common (though very easy to make yourself) but very important to use Daz content because of how it is crafted.

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