Is there a way to reduce hair size?

Is there any way to reduce the amount of space on disk that hair uses? Or, if you use a certain style, you are stuck with what it uses?

Some hair styles use  a few hundred K. Other hair styles use several millions!

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,774

    You could try using Decimator (in the store) on the mesh and reducing the texture sizes. Every hair is different quality depending on the PA

  • On disc or in the scene? If you don't ever need certain colours you could delete the maps, or if you always use a third-party hair mateial then you could probably get rid of all the colour maps and just keep the control maps like opacity and bump. Of coruse any product update would replace them.

  • Drogo NazhurDrogo Nazhur Posts: 1,155

    Richard Haseltine said:

    On disc or in the scene? If you don't ever need certain colours you could delete the maps, or if you always use a third-party hair mateial then you could probably get rid of all the colour maps and just keep the control maps like opacity and bump. Of coruse any product update would replace them.

    The saved scene on disk.

  • The scene file? In that case have you run a dForce simulation or added any custom morphs?

  • Are you autofitting hair from a different generation of figure? That will store the hair's details within the scene itself.

    I use a lot of cross-generation products, and used to just save them in the scene - resulting in big files and long load/save times. The way to avoid that is to save the covertd item as a Figure/Prop asset.

  • PerttiAPerttiA Posts: 10,024
    edited January 2023

    If one creates a scene by just loading people, props and environment from the Content Library without changing them in any way, the save file for that scene will be very small, from kilobytes to megabyte or two, because only links to the assets in the scene are saved.

    If one starts changing what's in the scene by running D-force simulations, D formers, Mesh Grabber etc. or use timeline with tens of keyframes with everything in the scene pinned, there is no limit to how big the savefile for a scene can grow as every change has to be saved inside the savefile. The biggest savefile I had when I was still getting familiar with DS4 was 3.5 gigabytes and it took 1.5 hours to load and save cheeky

    Almost forgot, autofitted clothes, which are meant for some other generation and assets in Poser format are also saved in the savefile of the scene.

    Post edited by PerttiA on
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