Anyone else having dForce issues lately?

Paper TigerPaper Tiger Posts: 108
edited January 2023 in Daz Studio Discussion

I noticed probably right after 4.20 dropped that certain dForce items are just acting weird. The most recent example I have is the Bardot outfit. I start the simulation, with nothing but a character with no scene loaded, and the skirt starts climbing up like i have a dforce wind node under her cranked all the way up to 10, until it explodes. This occurs whether she's standing vertically, or laying horizontally, it always starts racing up to her head. The same happens for the loincloth on the Valiant armor set. But it doesn't affect everything, so I'm having a hard time figuring it out. I've got the latest NVidia Studio Drivers, and the latest version of Daz ... anyone have any ideas?

Post edited by Paper Tiger on

Comments

  • felisfelis Posts: 4,311

    I have just tried to simulate the bardot outfit, using the latest beta.

    Acting fine for me.

  • I used 4.21.0.5, the current General Release, clicked the defaults button in Simulation Settings, and ran the simulation - it behaved normally.

  • PerttiAPerttiA Posts: 10,024

    Stupid question, have you checked that your camera is not upside down?

    I remember someone in the past having relatively similar problems, and the issue was that instead of rotating the character, they were rotating the camera

  • Paper TigerPaper Tiger Posts: 108
    edited January 2023

    Yeah, my camera's oriented correctly .... sigh, so it's on my end, and I wouldn't even know where to *begin* tracking down the cause of an issue like this >.< I'm using default simulation settings as well

    Post edited by Paper Tiger on
  • barbultbarbult Posts: 24,240
    Are you sure gravity is not negative?
  • barbult said:

    Are you sure gravity is not negative?

     I'm not, actually. I mean it doesn't happen to other items in the scene, so, can gravity be negative on individual items? If so, how would I check that?

  • Gravity is a global setting, so no if the other items are OK that isn't the issue. What happens if you seelct only thedress and the wearer, then use the Simulation Settings Option Menu>Simulate Selected?

  • drucdruc Posts: 409

    I am having issues with some d-force items exploding during the simulation. Not all items I have tried though. I am runnung NVIDIA Studio Driver Version 517.40 on a RTX 3060. On 24/01/2023 NVIDIA released a new driver and also on 24/01/2023 my Windows 10 Pro Version 22H2 updated, KB4023057: Update for Windows Update Service components. I have checked and my NVIDIA driver is stil correct. I am not sure if the Windows update has caused the issue as I have successfully simulated the garments in question prior to 24/01/2023.

  • drucdruc Posts: 409

    Image one took one hour fifty minutes to simulate. Hailey with G8F scrubs and pose and needle from Z Doctor room. 

  • drucdruc Posts: 409

    image 2, 5 minutes to simulate. G8M Loong bundle 

    000.png
    2160 x 3840 - 5M
    001.png
    2160 x 3840 - 7M
  • drucdruc Posts: 409

    Basic wear added after sim for Daz image policy

  • Richard Haseltine said:

    Gravity is a global setting, so no if the other items are OK that isn't the issue. What happens if you seelct only thedress and the wearer, then use the Simulation Settings Option Menu>Simulate Selected?

    I'll give that a try and let you know 

  • druc said:

    Image one took one hour fifty minutes to simulate. Hailey with G8F scrubs and pose and needle from Z Doctor room. 

    Did the scrubs give lots of spring length warnings before starting the actual simulation?

  • Richard Haseltine said:

    druc said:

    Image one took one hour fifty minutes to simulate. Hailey with G8F scrubs and pose and needle from Z Doctor room. 

    Did the scrubs give lots of spring length warnings before starting the actual simulation?

    I just tried to load them into an empty scene (I need to fix the Duplicate Formulae introduced by a product update to stop the base figure from taking half-an-hour to load) and although there were quite a few warnings it wasn't an extreme number and the garments did simulate fairly quickly, though it appears there isn't a great area that is dynamic anyway.

  • drucdruc Posts: 409

    Thanks Richard. I've been trying to figure out what the issue is. It seems, although I may be wrong, it's the pose. Some poses work, some don't. I'm at a loss.

Sign In or Register to comment.