Apply custom morph without distorting clothes
jamesramirez6734
Posts: 90
I've tried creating a simple custom morph which adds a bump to the skin in Blender.
When I import the morph file back into Daz I need to tick 'Reverse Deformations' (otherwise the figure is heavily distorted)
This works well and the morph shows on the figure, but now if I add any clothes they are majorly distorted (as in dragged widly across the scene). How can I resolve this?
My figure is not at zero position when I export to Blender to create the morph, I wonder if that is the issue.
Post edited by jamesramirez6734 on
Comments
It sounds as if the morph is baking the figure's displacement in, though I am not sure why it doesn't then move the whole figure on application. You should have as few modification as possible applied to the figure when creating morphs.
You might need to create a projection morph