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It took me ages to work out how to do that
Sorry, currently it is not user controllable. I will look into making the behaviour user manageable. Now I just have to remember how I did it
It doesn't necessarily have to be user manageable (although that would be great), but having it more selective about where it is would be fine.
As is, it's an option on the right click menu of every viewport tool, including many that make little sense. If it could be restricted to the posing tools and Node Selection, those would be fairly logical, but I'd say that the Geometry Editor, Joint Editor, Surface Selection, Weight Map Brush, Spot Render tool and indeed plug-in added tools like Mesh Grabber aren't the right time to have those options at your finger tips.
Relatively little messing is required; set start and end points of chain, let it do the work for you.
Thanks Matt.
Here is my crazy StickyChain concoction. It has one chain with a StickyChain, and that chain is instanced 9 times. The StickyChain node is parented to the squashed sphere in the center. The 5 chains at the top are just straight chain props. I learned that when I change my StickyChain, all the instances follow - GREAT!
(Don't ask me what this is supposed to be )
I made another version to show how the StickyChain recomputed the chain draping when I moved the sphere up.
Amazing. I would have never thought of using instances
Another great example.
Wish I have had enough skills, to create chains objects myself.
I learned how to animate the StickyChain. Here is a little video. I rendered it very small and vertical, so the resulting quality is not very good, but you can get the idea of what StickyChain can do.
Thank you barbult.
That would make a nice chandelier light.
Very big time saver. Just used it for about 5 mins and already can tell its highly useful.
Glad to hear
I had to try the dog leash.
I just discovered that there are video links in the first post now. I must not have gone back and looked at that message after it was first posted. Those videos are helpful. Thank you for creating them.
My pleasure
I feel kind of dumb. I probably wouldn't have had to ask you so many newbie questions, if I had just watched those videos. You were extremely helpful and timely with your assistance in this thread. I appreciate it.
I should do a video about how to work around the rotation limits on the first few links of the dog leash,
which cause the kinks in that part of the leash.
You just change the Twist rotation of the bone/node immediately before the ChainRoot. e.g. if ChainRoot is Seg02 then change the Twist rotation on Seg01.
You will find that for an animation sequence you will have to change it at a few different frames/times to allow the StickyChain function to maintain a smooth curve across the animation sequence.
I did think about having a setting to override/ignore limits and another to automatically try adjusting preceding node rotation(Twist). However, there were a lot of if-then-but criteria, so I decided to keep it simple.
I should double double check things before hitting the POST button.
I redid my dog leash image and changed both ends a little. Thanks for the continued tips.
Now this one got kind of carried away! I posted it in my Gallery. This is what I said there "Well, it all started with me looking through my library for items with a parented hierarchy that I could use with StickyChains. I found a product called Worms. And of course there are the bones of Genesis 9. So... a few StickyChains later, this Laocoön-like serpent wrestling match emerged from my imagination. Poor Genesis 9 is twisted like a pretzel. Photoshop was used to add the final touches.
Gallery Link (I don't know if this works or not.)
Great water effects, and I like the I like the mud textures.
I didn't like the look of the horse tail as posed by the trot pose preset I applied.
So I used a StickyChain to bring it under control.
But I am glad you did ask the questions.... it is now much clearer for the rest of us! We have your questions + videos = profit!
I seem to have an install issue - my next step is to delete the package and re-download:
Whenever I restart DIM is flags as being uninstalled, so this ytime I did an install and am now trying to manuall uninstall, with zero success thus far!
2023-02-27 18:38:01.285 [INFO] :: Installing: 88524-2 : StickyChain for DAZ Studio 4.5+ (Win 64-bit)
2023-02-27 18:38:03.597 [WARNING] :: QProcess: Destroyed while process is still running.
2023-02-27 18:38:03.782 [INFO] :: Install Successful: StickyChain for DAZ Studio 4.5+ (Win 64-bit)
2023-02-27 18:38:05.126 [INFO] :: Install Queue Finished: 0 min 3.8 sec
2023-02-27 18:38:12.902 [INFO] :: Uninstalling: 88524-2 : StickyChain for DAZ Studio 4.5+ (Win 64-bit)
2023-02-27 18:38:12.902 [WARNING] :: Install Manifest Not Found:
Just done that (deleted and re-downlaoded and installed, etc.,) and., once again it is showing as a size of -1 bytes, with no install date.
I will do a uninstall and redownload and will get back to you.
Uninstalling then Deleting the plugin and then redownloading and installing, appears to work ok. So I assume that the plugin file on the server and DAZ's download server is all ok.
Can you check your DIM Downloads folder to make sure that both these two files are in the folder?
"IM00088524-02_StickyChainforDAZStudio45Win64bit.dsx"
and
"IM00088524-02_StickyChainforDAZStudio45Win64bit.zip"
The dsx file is only 440 bytes and the zip should be 1.67 MB
After it has installed the plugin, you should find a "StickyChain.dll" file in your application plugin folder.
e.g. "...\Program Files\DAZ 3D\DAZStudio4\plugins"
It should be about 292 KB.
The other file to check is the manifest file "IM00088524-02_StickyChainforDAZStudio45Win64bit.dsx"
which after installation, should be in your Installation Manifest Archive folder.
e.g. "...\DAZ 3D\InstallManager\ManifestFiles"
It should be about 18.6 KB
On Windows, when you install the plugin you will get a "User Account Control" warning window/dialog,
asking you if wish to allow DAZ3DIMHelper.exe to make changes to your device.
This is the DAZ Install Manager copying the plugin files ("StickyChain.dll" and a set of .png files) from the downloaded ZIP file to your "..\Program Files\DAZ 3D\DAZStudio4\plugins" folder.
Windows normally considers the "..\Program Files\DAZ 3D\DAZStudio4\plugins" folder to be a system folder and will thus ask you before it allows any changes.
If you don't allow the change then the install will fail, and you will see a "[WARNING] :: QProcess: Destroyed while process is still running." message in your Install Manager log.
Did you allow the app to make the changes?
Ok, checked file sizes of the .dsx and .zip file and they match what you have (440 bytes and 1.67MB) , gotthe .dll, but there is .dsx file in the manifest directory.
If the .dll file is in your DAZStudio4\plugins" folder you must have allowed the change.
I don't know why you would then see the "...QProcess: Destroyed ..." message in your log file.
With the "StickyChain.dll" file in your "..\Program Files\DAZ 3D\DAZStudio4\plugins" folder,
when you open DAZStudio, you should be able to see the "New StickyChain" menu item in the Create menu.
The manual should be "...Program Files\DAZ 3D\DAZStudio4\docs\Plugins\StickyChain\StickyChain Manual.pdf"
If the .dsx file is in you maniest directory, then you should be able to see the StickyChain plugin item in the "Installed" tab of DAZ Install Manager.