What building asset is this?

Hi there. I cam across this image and I'd like to know if anyone can recognize the building assets used here. The closest I could find is Albert Mansion. Thanks in advance.

Shot01.png
2560 x 1440 - 5M

Comments

  • evacynevacyn Posts: 975
    edited January 2023

    Actually, it might be from the Kitbash Americana set.

    Edit: it actually looks like more of an Unreal engine asset.

    Post edited by evacyn on
  • FirstBastionFirstBastion Posts: 7,823

    Its not the same, but in the ballpark similar from the store here.  https://www.daz3d.com/mountain-valley

  • lou_harperlou_harper Posts: 1,163

    There is nothing quite like that in the store. I wish there was. Insta-buy for me.

    Aside from Mountain Valley the Meeting Lodge is the only one I can think of that is in the same neighborhood.

     

  • sunnyjeisunnyjei Posts: 502

    Do you remember where you got the image from? It might help in figuring out if it is something that can be imported in Daz or already available somewhere. I haven't seen this exact one but there are a few small town type assets that might get you close if you want suggestions for that too?

  • PerttiAPerttiA Posts: 10,024

    If the buildings were made for DS or Poser, the best catalogue is here; https://posercontent.com/
    Even when the product has been discontinued, it can still be found there

  • sunnyjei said:

    Do you remember where you got the image from? It might help in figuring out if it is something that can be imported in Daz or already available somewhere. I haven't seen this exact one but there are a few small town type assets that might get you close if you want suggestions for that too?

    I saw it in an adult visual novel. Those things tend to use Daz models for everything so I assumed it was a DAZ model or something that could be converted to a DAZ model.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,494
    edited January 2023

    https://www.unrealengine.com/marketplace/en-US/product/assetsville-town-2-modular-county

    I own town 1 and it's very chunky lowpoly so doubt this is it wink

    but also based on that movie lot

     

    Post edited by WendyLuvsCatz on
  • sunnyjeisunnyjei Posts: 502
    edited January 2023

    deji2109 said:

    sunnyjei said:

    Do you remember where you got the image from? It might help in figuring out if it is something that can be imported in Daz or already available somewhere. I haven't seen this exact one but there are a few small town type assets that might get you close if you want suggestions for that too?

    I saw it in an adult visual novel. Those things tend to use Daz models for everything so I assumed it was a DAZ model or something that could be converted to a DAZ model.

    The way the figures kind of don't blend in completely makes me think of a lot of the Twinmotion style renders. Maybe something from Turbosquid? (https://www.turbosquid.com/Search/Index.cfm?keyword=campus&media_typeid=2) Here is something in the UE marketplace that looks like it might be similar but kind of hard to tell the screenshots are from way above: https://www.unrealengine.com/marketplace/en-US/product/english-college-level-4-sample

    (edit saw it on YouTube- not the same level of detail)

    Post edited by sunnyjei on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,494

    I rendered the DAZ Mountain Valley set in Twinmotion wink

     

    click video to play

  • kyoto kidkyoto kid Posts: 41,198

    ...Wendy, what did you use to animate that with?  The motion, particularly the walk cycles, looked very good.  

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,494
    edited January 2023

    kyoto kid said:

    ...Wendy, what did you use to animate that with?  The motion, particularly the walk cycles, looked very good.  

    as I said, Twinmotion

    those people, cars and bike riders are included and follow paths

    and no sadly you cannot import animated DAZ people (or any other animated files)

    Post edited by WendyLuvsCatz on
  • kyoto kidkyoto kid Posts: 41,198

    ...thanks.  Not up on all the animation software as I don't do it myself but appreciate the work that goes into it.

    I actually studied traditional cell and flat animation back in the 80s at the college I went to in Olympia WA. It was one of the few schools that had a multi plane animation stand (16mm) in the country. Our instructor was as former Disney animator who had retired.

    Lots of work for just a few moments on film. 

  • ecks201ecks201 Posts: 446
    edited January 2023

    I ventured in to a certain forum that the developer had posted on, and they said that it was a bespoke building that they had made themselves and so therefore unique. They did not use Daz for the rendering - they exported out of Daz and used Unreal Engine 5

    Post edited by ecks201 on
  • ecks201 said:

    I ventured in to a certain forum that the developer had posted on, and they said that it was a bespoke building that they had made themselves and so therefore unique. They did not use Daz for the rendering - they exported out of Daz and used Unreal Engine 5

    Ah. I'm aware of this forum as well. Well, thanks for the info. Everyone here still helped. I appreciate it.

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