How Do I Make Blender Character Model Work in Daz Environment?

I am looking to import some characters from Blender to Daz and was wondering how the process of "rigging" work if that is the correct term to use in this particular case. I want the characters to take full advantage of Daz Parameters sliders being able to move the face, limbs, and so on just like a normal Genesis 8 Female/Male character figure. These functions do not come imported from Blender. So how do I make a Blender imported (obj) character functional in the Daz environment?

If you have a straightforward answer, nice, but any links to tutorials and other sources of valuable clear information on this case are very much appreciated. I tried to look around but apparently, there is very little information if any on this subject. Everyone seems to be all about Daz to Blender and not the other way around...

Comments

  • cain-xcain-x Posts: 186

    The simpilest answer is that you would need to 3D "wrap" Gen 8 geometry onto the character. The process itself is not trivial - see  and other parts.

    If you can do without all of the morphs and sliders, there are methods available (e,g, rig in DAZ or Blender then import into DAZ). 

  • crosswindcrosswind Posts: 6,926
    edited January 2023

    For the time being, R3DS Wrap has to be the only good tool you may use for this case. You can go to the channel of Kevin Jin on youtube (https://www.youtube.com/@Shinteo5/videos). He is truely a guru of manipulating all these from blender to DAZ. There're lots of tips and tricks in there from technical perspective..

    Post edited by crosswind on
Sign In or Register to comment.