How to change the material system of an object to standard PBR?

I wonder how to change the material system to standard PBR: Namely with base map, metallic, AO, normal, roughness, etc. ? Or can anyone tell me about the correspondence between standard PBR and the system shown in the screenshot?

Comments

  • felisfelis Posts: 4,338

    If you are asking about Iray PBR, you can apply Iray Uber Base shader to the materials.

  • felis said:

    If you are asking about Iray PBR, you can apply Iray Uber Base shader to the materials.

    This is an object I imported from a pure fbx without texture and there is no iray associated to it I believe

  • It wil be converted whrn you do an Iray render, or as stated you can just apply the Iray Uber base preset with the object and its surfaces selected. There is no need to do the manual conversion unless you are going to adjust settings.

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