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I must say that low quality texturing is really becoming a peev of mine. I have ran into a lot of products that say they have 4K textures, but then the textures are either highly compressed or have a weird UV where a surface only gets a tiny portion of the 4K texture. Often times I see both. Then there ones that have low rez textures that are also highly compressed on top of that. When recent video games have higher quality textures than Daz products, something is wrong. And this is not me spouting nonsense, I can view extracted video game textures and examine them. I can forgive the older products, but my patience wears thin when newer products fail to move the bar. You don't even need to make a texture larger than 4K most of the time...just stop doing so much compression. Iray has its own compression system!
How are users supposed to do a scene when the environment is full of badly pixelated textures? Iray is not forgiving on this stuff. If a texture is not up to par it is going to be plainly obvious. If you render larger than 1080p, it becomes quite visible.
I wind up using upscalers and editing to try and fix textures quite frequently. But it is not easy, and not always successful. Plus this process is also a waste of time.
Especially when it's also more expensive or barely supported in other categories like matching props and costumes.
Nvidia was working on an ai texture upgrader for older games that could possibly be adapted for 3D models too called RTX Remix
https://www.nvidia.com/en-us/geforce/rtx-remix/
I have not heard much more about it but it was more than just an upscaler actually adding in details such as wood grains etc and lighting
Taking chances doesn't always work for everyone. I would also say that there's probably more than a few where taking chances is not something that can be afforded.
That's a really good suggestion/option. I was actually thinking of that while I was making some textures for something with that thought in mind utilizing LIE. Not necessarily graffiti but a similar usage of an overlay graphic.
You'd be surprised by the half baked amount of real world environments that defy logic (ie. Kawloon Walled City). Don't be too harsh. Random pipes and electrical boxes are all out there man. :o)
true theyre probably just bad environment artists on purpose...
I know what you did there and that appears to me to be somewhat unfair.
If you wanted to be an optimist, then this approach is creating an opportunity for someone to create and sell texture packages for these warehouse environments.
Unfortunately, texture packages alone don't work if the original geometry is missing huge sections of the roof, walls, etc., which has usually been the case.
Then, how about a kit of walls, ramps, roofing, flooring, electrical systems, lighting, emergency kits etc... and then the equipment to work within said building, stripping kits for different laws. And as an add-on, grunge decals for what it might look like years on. But regardless of age, one thing I know, floors are kept clean at end of day for safety.
Not to forget the attendent office spaces, bathrooms & breakareas that are tucked along walls.
That way we could build our own warehouse to fit our needs, aging it, or destroying it as necessary. Small or large, antique or sci-fi, or today.