What is the deal with all the damaged/defaced warehouses, etc.?

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Comments

  • Cybersox said:

    As the title said, what is the deal with so many PAs making products that only come in damaged/defaced/destroyed versions?  Lately there seem to be a lot more items that I would have bought if they had come in with a new/active use state version included, but have ended up passing on because I'm tired of having to create new textures and rebuild sections of products whose prices are already escalating by the month.  I mean, is there really a need for there to be nearly a dozen abandoned warehouses with partial ceilings, shattered floors and plants inside them in the DAZ store alone (double that number if one adds in Rendos catalog)?  If so, why are the three that I keep going back to use the three that are sold in working order and actually set up with stocked inventory?  (And that's made worse by the fact that two of those came from the same vendor, Ironman13, while the other set, from Stonemason, isn't set up for Iray.)  The latest briar under my bonnet is Lantio's new atrium set, which has a great design but appears to only come covered in a faux-Logan's Run plantgrowth version. I realize that dystopian is considered cool with the gaming crowd, but just because you can cover every surface with grime and graffitti, the end effect is that it makes it far more identifiable and therefore less versatile.  And don't let me even get started on all the vendors who've taken to working their name into the product in highly annoying fashion...

    You might consider putting in a request in the Product Request forum.

  • LeatherGryphonLeatherGryphon Posts: 11,648
    edited February 2023

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    Post edited by LeatherGryphon on
  • LeatherGryphonLeatherGryphon Posts: 11,648
    edited February 2023

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    Post edited by LeatherGryphon on
  • outrider42outrider42 Posts: 3,679

    lilweep said:

    this is probably not going to sound very constructive, but hate how daz PAs just regurgitate the same environment that has already been done to death WITHOUT EVEN IMPROVING IT.  

    It would be one thing if the quality was better, but usually it's even worse.

    Wish they would just pool resources to make one thing that's actually usable rather than 5 half baked environs with pixelated textures and random pipes and electrical boxes placed without thought.  Use references people!

    I must say that low quality texturing is really becoming a peev of mine. I have ran into a lot of products that say they have 4K textures, but then the textures are either highly compressed or have a weird UV where a surface only gets a tiny portion of the 4K texture. Often times I see both. Then there ones that have low rez textures that are also highly compressed on top of that. When recent video games have higher quality textures than Daz products, something is wrong. And this is not me spouting nonsense, I can view extracted video game textures and examine them. I can forgive the older products, but my patience wears thin when newer products fail to move the bar. You don't even need to make a texture larger than 4K most of the time...just stop doing so much compression. Iray has its own compression system!

    How are users supposed to do a scene when the environment is full of badly pixelated textures? Iray is not forgiving on this stuff. If a texture is not up to par it is going to be plainly obvious. If you render larger than 1080p, it becomes quite visible.

    I wind up using upscalers and editing to try and fix textures quite frequently. But it is not easy, and not always successful. Plus this process is also a waste of time.

  • CybersoxCybersox Posts: 9,078

    lilweep said:

    this is probably not going to sound very constructive, but hate how daz PAs just regurgitate the same environment that has already been done to death WITHOUT EVEN IMPROVING IT.  

    Especially when it's also more expensive or barely supported in other categories like matching props and costumes. 

  • SorelSorel Posts: 1,406

    lilweep said:

    this is probably not going to sound very constructive, but hate how daz PAs just regurgitate the same environment that has already been done to death WITHOUT EVEN IMPROVING IT.  

    It would be one thing if the quality was better, but usually it's even worse.

    Wish they would just pool resources to make one thing that's actually usable rather than 5 half baked environs with pixelated textures and random pipes and electrical boxes placed without thought.  Use references people!

    I must say that low quality texturing is really becoming a peev of mine. I have ran into a lot of products that say they have 4K textures, but then the textures are either highly compressed or have a weird UV where a surface only gets a tiny portion of the 4K texture. Often times I see both. Then there ones that have low rez textures that are also highly compressed on top of that. When recent video games have higher quality textures than Daz products, something is wrong. And this is not me spouting nonsense, I can view extracted video game textures and examine them. I can forgive the older products, but my patience wears thin when newer products fail to move the bar. You don't even need to make a texture larger than 4K most of the time...just stop doing so much compression. Iray has its own compression system!

    How are users supposed to do a scene when the environment is full of badly pixelated textures? Iray is not forgiving on this stuff. If a texture is not up to par it is going to be plainly obvious. If you render larger than 1080p, it becomes quite visible.

    I wind up using upscalers and editing to try and fix textures quite frequently. But it is not easy, and not always successful. Plus this process is also a waste of time.

    This is what's really irking me lately, environment texture quality.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,494
    edited February 2023

    Nvidia was working on an ai texture upgrader for older games that could possibly be adapted for 3D models too called RTX Remix

    https://www.nvidia.com/en-us/geforce/rtx-remix/

    I have not heard much more about it but it was more than just an upscaler actually adding in details such as wood grains etc and lighting

    Post edited by WendyLuvsCatz on
  • mwokee said:

    Very few PAs blaze new trails, most do what's already been done.

    Taking chances doesn't always work for everyone. I would also say that there's probably more than a few where taking chances is not something that can be afforded.

     

     

  • Pitmatic said:

    I do have a use for a good abanded factory etc etc etc  BUT I do wish that any graffiti were decals so that they can be removed and not part of the texture many a purchase skipped on that issue.

    That's a really good suggestion/option. I was actually thinking of that while I was making some textures for something with that thought in mind utilizing LIE. Not necessarily graffiti but a similar usage of an overlay graphic.

  • lilweep said:

    this is probably not going to sound very constructive, but hate how daz PAs just regurgitate the same environment that has already been done to death WITHOUT EVEN IMPROVING IT.  

    It would be one thing if the quality was better, but usually it's even worse.

    Wish they would just pool resources to make one thing that's actually usable rather than 5 half baked environs with pixelated textures and random pipes and electrical boxes placed without thought.  Use references people!

    You'd be surprised by the half baked amount of real world environments that defy logic (ie. Kawloon Walled City). Don't be too harsh. Random pipes and electrical boxes are all out there man. :o)

  • lilweeplilweep Posts: 2,550

    inception8 said:

    lilweep said:

    this is probably not going to sound very constructive, but hate how daz PAs just regurgitate the same environment that has already been done to death WITHOUT EVEN IMPROVING IT.  

    It would be one thing if the quality was better, but usually it's even worse.

    Wish they would just pool resources to make one thing that's actually usable rather than 5 half baked environs with pixelated textures and random pipes and electrical boxes placed without thought.  Use references people!

    You'd be surprised by the half baked amount of real world environments that defy logic (ie. Kawloon Walled City). Don't be too harsh. Random pipes and electrical boxes are all out there man. :o)

     true theyre probably just bad environment artists on purpose...

  • lilweep said:

     true theyre probably just bad environment artists on purpose...

    I know what you did there and that appears to me to be somewhat unfair.

     

     

     

  • nabob21nabob21 Posts: 1,024

    If you wanted to be an optimist, then this approach is creating an opportunity for someone to create and sell texture packages for these warehouse environments.

  • CybersoxCybersox Posts: 9,078

    nabob21 said:

    If you wanted to be an optimist, then this approach is creating an opportunity for someone to create and sell texture packages for these warehouse environments.

    Unfortunately, texture packages alone don't work if the original geometry is missing huge sections of the roof, walls, etc., which has usually been the case.  

  • memcneil70memcneil70 Posts: 4,272

    Then, how about a kit of walls, ramps, roofing, flooring, electrical systems, lighting, emergency kits etc... and then the equipment to work within said building, stripping kits for different laws. And as an add-on, grunge decals for what it might look like years on. But regardless of age, one thing I know, floors are kept clean at end of day for safety.

    Not to forget the attendent office spaces, bathrooms & breakareas that are tucked along walls.

    That way we could build our own warehouse to fit our needs, aging it, or destroying it as necessary. Small or large, antique or sci-fi, or today.

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