Is there anyway to invert a weight map?
left1000
Posts: 43
Is there anyway to invert a weight map? Without reselecting the polygons? I accidentally painted everything I wanted at weight 100% to 10% and everything I wanted at 10% to 100% repainting everything from scratch feels like it can't be my best option.
Or is there anyway to select all the regions painted 10% just based on the fact they were painted 10%? Like a geometry selection mode that selects based on weight map strength? Or do I just have to drag select all the blue polygons painstakingly like I did (backwardsly) before?
Comments
Are they 100% or 10% or are they smoothed? I don't see a wayb to invert, I had wondered if it might work to use the Filter Weights below feature to screen out the 10%, do soemthing to thje 100% to make them lower, like 9.9%, then filter those and set the 10% to 100% but I can't make it work - not familiar with what the filtering actually does though.
Nothing is smoothed I chose the border of my weights manually on purpose myself (I just did them backwards because I forgot what percents were for a bit there.) Also, yeah, In theory, I'd "filter" for everything that was below 11% then set them all to 90%, then "filter" for everything above 91% and set those to 10%.... But I don't know what filtering is, or if it even exists, as it's not a part of the UI I've used before.
'Painted weight' cannot be selected let alone inverted but only geometry can ~ So you either directly paint/smooth on the weight map by using brushes or use those Weight Editing functions on the 'selected geometry'.
Filter weights cannot help with it. It just zeros the weight under the threshold value you specify, so the result might not be what you want. You may still have to repaint or reselect the polygons to fill a weight...
It's in the sub-menu of Weight Editing..
For a freehand geometry selection next time, suggest you save the selected polygons as Selection Set(s) in Geometry Editor. Then it will be much earsier to select them when using Node Weight Brush instead of a reselection.
Not 100% what I wanted, but 100% the correct answer. Note to self. Remember the words "selection set" as a way to save my polygon selection. Because that is absolutely how I painted my weights and kept clean harsh unsmooth lines between the sections, I selected them all in geometry editor then used fill.
Me too! Sweet!