Applying Dforce to older, lower poly clothing?

Been trying to apply, as the title says, Dforce to an older and lower poly piece of clothing -- specifically: Tactical pants for G3M.

I have been slightly successful in getting other Gen 3 and similar to take Dforce well, but these pants especially are impossibly resistent to using Dforce. I assuming this is because of the lower poly count, despite the SubD 5 level being very high poly count. What is a trick to getting this to work, or if I can, is it possible to increase the poly count to make this work?

Really just wish these would have been updated for Gen 8 crying

Comments

  • felisfelis Posts: 4,612
    edited February 2023

    Product https://www.daz3d.com/tactical-pants-for-genesis-3-male-s

    I don't have them.

    You can't increase mesh density used for dForce. Increasing subD will make the mesh smoother, but it is still the base mesh that is used for dForce (you can do collision detection on subD mesh).

    You could take it into a modeller and increase mesh resolution there, and import back. In Daz Studio it would be considered a new item, so you would have to transfer rigging and materials.

    I am a bit surprised though, that it should be necessary. My prime concern would be that the pants fell apart, due to missing seams.

    Can you describe what happens (or a picture) when you simulate?

    Post edited by felis on
  • TimbalesTimbales Posts: 2,364
    edited February 2023

    I was doing something with G8 and have these pants, so I thought I'd run a simulation. 

    Here's just regular autofit, with some of the fitting chaping morphs dialed in:

     

    Here they are converted to DForce, using the Jeans1 preset from https://www.daz3d.com/dforce-master-cloth-simulation-presets and telling the buckle it's not DForce:

    The simulated ones look better than the just autofitted one, especially the fly. 

     

    pants autofit.jpg
    773 x 1000 - 204K
    pants simulated.jpg
    773 x 1000 - 204K
    Post edited by Timbales on
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