Dforce breaking apart garment

Nearly everytime I attempt to apply dforce to an item it just breaks up after period and stops, producing the result shown in attachment.

I occasionly have success, but the extra time it takes to simulate is not worth it when it is most likely to fail for me

I tried searching the forums but I cant seem to find a solution. 

No one seems to be having this problem as all I see are  pictures with nice dforce simulations

Any suggestions?

 

dforce issue.png
1055 x 997 - 561K

Comments

  • felisfelis Posts: 4,311

    In order for clothing to be dForced, it should be welded, meaning that the different pieces are connected to each other.

    Many clothing items not build for dForce might not be welded, and will therefore likely fall apart.

    Depending on the item you might be able to fix it with a weight map, where you remove dForce weight over the seems. But for some items it can be hard to fix.

     

  • RodB2RodB2 Posts: 19

    Thanks Felis for your reply, however the garments I have tried to use dforce with are dforce items.

    I have several dforce items and I get the result shown most of the time.

    Usually the simulation starts well, sometimes getting to 70% or more and then the garment just explodes.

    Does that mean these items aren't made correctly or I am still missing something?

  • felisfelis Posts: 4,311

    How are you simulating? Current frame or animated timeline.

    If current frame, there might be limbs intersecting, and the way to the final pose, and that causes mesh to be trapped and explode.

    If you use animated timeline, you can do corrective pose(s) along the timeline to avoid that

    And also make sure that there is enough time for the clothing to move. Rapid movements can cause problems too. Can also be avoided with the timeline.

  • RodB, 

    Do you hide any of the objects, and anything that might intersect the figure whilst you simulate, I note the flute is very close to the clothing due to the pose, hair also might need to be separately simulated, whilst other dforce objects are either froze (dforce freeze), so it might be worth, simulating the clothing, if it's two dforce clothing items, best you simulate the lower one first, freeze that one after simulation, and then simulate the next, freeze that one, but remember to hide hair, any accessories, including the flute, eyelashes, any jewellery, and if you have any hair on the figure, like babina's vellus hair, then your simulation will definitely explode... think like Photoshop... do clothing and any other simulation and freeze after each step... 

  • RodB2RodB2 Posts: 19

    brillstereo,

    Thanks for that tip. I removed hair and hid the flute and the simulation was successful.

    I guess I just don't know enough about dforce yet. I will play around some more.

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