Uniform Lighting in 3Delight?
StratDragon
Posts: 3,251
I have a question about how to acomplish uniform lighting in 3Delight and where to begin on trying to get a the desired result.
Comments
Something like a flat, no shadow, maybe occlusion, omnidirectional light?
I thnk so.
Doesn't one of AoA's lightsets do that?
the ambient one
http://www.daz3d.com/advanced-ambient-light
I used to do this with just one light, a UE light that is white with no environment map. And you will have uniform light with almost no shadow. I think that will be pretty close to what you want, but it's not going to be exact. Might be good enough.
But for that to work, it can't be an environment...meaning you could render a character, car or some focus object in the center but not room. No ceiling, no floor, no walls etc. Useful for showing off an object, but not so much for a scene.
For the UE light using the Ambient (no ray tracing) is probably the option to go with.
Also, in ShaderBuilder is a DzAmbient light. If you open up ShaderBuilder, navigate to the Light listing, select the DzAmbient and right click on it, then 'compile network', ShaderBuilder will compile it, create the support scripts and dump it into Shader Presets > Shader Builder > Light.
It is a very simple light...intensity, color and diffuse/specular controls, no occlusion, no shadows.
Just a 1m red sphere in a cube...
this is a lot of info. thanks everyone!