Uniform Lighting in 3Delight?

I have a question about how to acomplish uniform lighting in 3Delight and where to begin on trying to get a the desired result.

Comments

  • mjc1016mjc1016 Posts: 15,001

    Something like a flat, no shadow, maybe occlusion, omnidirectional light?

  • mjc1016 said:

    Something like a flat, no shadow, maybe occlusion, omnidirectional light?

    I thnk so. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513
    edited September 2015

    Doesn't one of AoA's lightsets do that?

    the ambient one

    http://www.daz3d.com/advanced-ambient-light

    Post edited by WendyLuvsCatz on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    I used to do this with just one light, a UE light that is white with no environment map. And you will have uniform light with almost no shadow. I think that will be pretty close to what you want, but it's not going to be exact. Might be good enough.

    But for that to work, it can't be an environment...meaning you could render a character, car or some focus object in the center but not room. No ceiling, no floor, no walls etc. Useful for showing off an object, but not so much for a scene.

    Post edited by larsmidnatt on
  • mjc1016mjc1016 Posts: 15,001
    edited September 2015

    For the UE light using the Ambient (no ray tracing) is probably the option to go with.

    Also, in ShaderBuilder is a DzAmbient light.  If you open up ShaderBuilder, navigate to the Light listing, select the DzAmbient and right click on it, then 'compile network', ShaderBuilder will compile it, create  the support scripts and dump it into Shader Presets > Shader Builder > Light. 

    It is a very simple light...intensity, color and diffuse/specular controls, no occlusion, no shadows.

    Just a 1m red sphere in a cube...

    dzambient1.png
    640 x 640 - 272K
    Post edited by mjc1016 on
  • this is a lot of info. thanks everyone!

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