Shader on shoes is changing all the shaders!
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Has anyone encountered this problem?
Is this a bug with DS 4.6? Or a bug with Visual Styles and Manga shaders?
I have a genesis character set up with manga shaders and a conformed dress with manga shaders. Renders just fine.
I try to add some shoes, and no matter what I do, when I apply manga shaders to the shoes, the new shader overrides the existing shaders of the character and/or clothing and hair.
I tried having only the shoes loaded and saving them as a scene subset, but when merging them with my character, it whacks out the shaders.
I aso tried locking the nodes of my character, but no effect.
This might be a clue. I tried loading a visual styles skin shader on the shoes, and now it leaves the clothing and hair alone, but changes just the character's skin, because I'm using that shader for the skin.
Whatever new shader I load, it overrides the same type of existing shader.
I'd gladly work around it by getting everything loaded then going through to change all the colors for everything again, but - after getting overrided by a new shader, the existing shaders basically stop working. They still show my intended colors, but changing them has no effect on the render.
Definitely has to be a bug. Any ideas for solving or doing a workaround?
Comments
How are selecting the surface to apply the shader to?
Are selecting the item in the Scene tab AND the suface in the Surfaces tab?
Yes, that's only way I know of to apply a shader.
Just double checking...you can, with the surface selection tool, select the surfaces, too and do so in several ways, including image map and color. So, if you aren't using the surface selection tool, then that isn't the problem.
I don't have those particular shaders, so I'm not going to much specific help.
Only thing I can think of is different Shader Mixer shaders with the same shader name.
I haven't used the shader mixer, just trying to use a visual styles Noir on the character and a visual styles manga for everything else. Just two shaders from the same product.
But of course modifying the colors, etc. for each different item.
Should this create a conflict? And is it possible to make a copy of a shader and rename it to avoid conflicts?
They are ShaderMixer created shaders, as opposed to compiled shaders that are complete in and of themselves (the omnifreaker line of shaders are this type). That means if something else uses the same internal names, things can go a little nuts. Studio may lose track of which of the names belongs to which shader.
As to modifying things...not without taking them apart in ShaderMixer and putting them backtogether again, as it's the INTERNAL names that matter, not the user exposed labels.