save options

heye verybody

so, i have a gen, dressed with a pose, and a cam attached.

this is scene one.

i render.

i change the pose and gen location and render scene two.

now i need to go back to scene one and render again (think of it as reseting a film set).

 

what save options is the easiet to change between gen poses (with all their attachables; clothes, camera and location) without duplicating everything or having to save a preset for everything thing?

is there any?

Comments

  • crosswindcrosswind Posts: 6,926

    You can either save the scenes as separate duf files + needed presets or use Camera Magic + its add-ons to manipulate all you want in a single scene file. The latter is much easier and more convenient. (...each camera can remember what is visible or hidden, different poses, and different shapes...)

    https://www.daz3d.com/camera-magic

  • RichardMRichardM Posts: 45
    edited March 2023

    ooo. this looks interesting, thanks so much! (camera magic, i mean, not saving presets for every single item for every single scene!)

     

    Post edited by RichardM on
  • jbowlerjbowler Posts: 794

    RichardM said:

    i render.

    i change the pose and gen location and render scene two.

    now i need to go back to scene one and render again (think of it as reseting a film set).

    Use the animation timeline; produce your first scene at some appropriate frame (say frame 30, it gives some space for intermediate poses), produce the next one at frame 60 and so on.

    what save options is the easiet to change between gen poses (with all their attachables; clothes, camera and location) without duplicating everything or having to save a preset for everything thing?

    So each timeline frame is a separate pose for everything.  Some things define across all frames; so hidden objects or surface properties can't be saved per-frame.  However you can do what everyone does and move an object out of frame to hide it.

    That said, when I'm setting up stuff like this I just save the file each time; daz-file-001, daz-file-002 etc; you see the pattern.  So long as I haven't dForced something it doesn't take up much space and is quick.

    UNDO is the other approach, howeve rit does not work; the DAZStudio undo stack is uselessly small and it remembers things that are clearly irrelevant, for example each time I move to the start or end of the timeline.  The "stack" is apparently just the last few things I did and, because I frequently move from the start to the end of the timeline and vice versa, it becomes useless.  The stack is not saved with the file and the system they implement does not support undo trees (where we undo things, try something else, and want to go back to where we were originally, before the first undo).

    On the latter I have to admit that the first 3D system I worked on did not support undo trees, but it did support undo where it was easy to navigate back to previous points in the UI.

  • RichardMRichardM Posts: 45
    edited March 2023

    thanks for the suggestion jbowler, i might come back to this is camera magic fails me. so far it's freaking amazing!

    i reeealy rather not mess with timelines. they are finiky af and one little mistake means hours of triangle pushing, pose resetting - no thanks!

    i tell you, though, if you havent tried camera magic with the pose addon, you might be blown away with how little work it is in comparision to using the timeline!

     

    so far, and thanks again crosswind, camera magic + pose addon is a freaking game changer.

     

    one extra side note about cam magic, and another freaking feature it has;

    i pose.

    i save whatever items (poses, even visibility) i want to camera A.

    i save that camera as a camera preset.

    i re-pose, re-save the pose (and vis, if i want), saving to the same camera A, and save another camera preset again, to a different file.

    i can then freaking load each camera preset onto the same camera A and poses get changed, meaning the saveed preset cam file stores pose info!

    (unless im not seeing a downside), this addon is blowing my mind as how easy it's making it to "store  / reset scenes"

     

    Post edited by RichardM on
  • crosswindcrosswind Posts: 6,926

    RichardM said:

    thanks for the suggestion jbowler, i might come back to this is camera magic fails me. so far it's freaking amazing!

    i reeealy rather not mess with timelines. they are finiky af and one little mistake means hours of triangle pushing, pose resetting - no thanks!

    i tell you, though, if you havent tried camera magic with the pose addon, you might be blown away with how little work it is in comparision to using the timeline!

     

    so far, and thanks again crosswind, camera magic + pose addon is a freaking game changer.

     

    one extra side note about cam magic, and another freaking feature it has;

    i pose.

    i save whatever items (poses, even visibility) i want to camera A.

    i save that camera as a camera preset.

    i re-pose, re-save the pose (and vis, if i want), saving to the same camera A, and save another camera preset again, to a different file.

    i can then freaking load each camera preset onto the same camera A and poses get changed, meaning the saveed preset cam file stores pose info!

    (unless im not seeing a downside), this addon is blowing my mind as how easy it's making it to "store  / reset scenes"

     

    Indeed~ an awesome game changer to me as well~ Thanks to Zev0 & bitwelder ! laugh

Sign In or Register to comment.