Geograft problems/exploding on morphed figure
I've been playing around with R3DS, and I'm blown away with how well it works. I made a morph for dragon 3, and after adjusting the rigging to shape it just works. Mostly, some joint rotation need to be fixed but its not a big deal.
The issue I have is when I load the wingless geograft, there is a distorition where the mesh sinks in (see attached image), I assume from the altered positions of the wing bones. No matter, I think, I will just load a morph for the geograft and fix the distortion. This just makes it worse (rightmost image), and I think the issue is with the figure origin but I dont know. I've tried loading the geograft morph without attcaching the geograft to the figure, fitting the rigging to shape (which seems close to the bone position on the dragon figure) and fitting it from there, but this has no change in the morphology of the geograft. I was thinking maybe transfering the auto-fitted rig from the dragon figure to the morphed geograft would help, but seeing no change after adjusting the bone position on the geograft before makes me think this would not work.
I don't know even what to call this issue, so I have been having trouble finding existing solutions online. I'd appreciate some help!
Comments
Are you using reverse deformations when importing the modifier on top, I assume, of the existing morph (check box in the extended options if using Morph Loader Pro to load)? If not you are doubling up the effect, which will be particularly noticeable with anything that changes the figure's overall size.
Yes, that was it! I normally use morph loader advanced, more out of habit and that I've never had issues with it before now than any technical reason. I didn't know this option existed, thank you.
I also found your post from a few years ago which explained this, so thanks for that too.
Glad it was useful.