Hey I have a ? About animation
lasagnaman
Posts: 1,001
When you add keyframes to the timeline! How come when I pose the figure to react with the other figure the arm moves inside the body doesn't stay where I want it to be is there a trick that I can do! Like when I pose the figure to lift the other apponent up In the air it doesn't pose right! Can someone please help me ty so much!
Comments
The arms keep moving on me
This is broadly what you were asking about in the second half of this thread https://www.daz3d.com/forums/discussion/593251/hi-iam-having-alot-of-problems-with-animation#latest .
Keys pin the position at that point, then Daz studio inerpolates between the pine points to (by default) make a smooth transition. In this case you need one of more intermediate keyframes to tell the arms what path to follow, and you may also want to adjust the interpolation or add more keys to cotnrol how they distribute the movement in time.
Is there a tutorial that you know of that i can follow!
See the IK discussion on my signature. If you're serious about animation though, I'd advise to use blender.
https://www.daz3d.com/forums/discussion/357776/ik-chains-explained
@lasagnaman
I agree with Padone. If you are serious about animation, it is best to appreciate that it is fun as heck, but:
Everything will be much more difficult than it should be or has to be for anything but the simplest animations. DS is simply not a credible animation program and things that are trivial in Blender are headaches in DS.
Good luck!
if you don't need hyper realism, you may take into account carrara as a viable solution to get animations with daz figures
DAZ Studio is just another tool. You can prototype an animation very quickly with its auto IK implementation and Puppeteer. It really depends on the use case. Animation while seated is completely fine. Action fighting scenes? Not so much. However, I would not completely dismiss DAZ.
One thing DAZ sorely missed is the lack of interoperability with other 3D tools and broken interchange formats like FBX/bvh. If this worked more seamlessly, we could have used DAZ as the main scene and render engine.
Another tool you can look into is Cascadeur for character animation.