How do I render a 360 video of an animated static scene in DS?

New to animation in DS. Two questions, one, I have a figure that has some dforce items draped on them thru the animated timeline. I want to create a 360 animation where the scene slowly turns. I know how to do the animation, the problem is I can't turn the timeline back to animate without all the dforce items changing back to the original pose. ideas?

once I get the animation done, say 70 frames, how do I render it and save as a video?

Comments

  • GordigGordig Posts: 10,058

    Do you want a 360 of a static pose? If so, you can start the animation you want to render at the frame where the simulation finishes. In Render Settings. switch Render Type to Image Series, then render. Take your rendered images and stitch them together in whatever video editing program you have (DaVinci Resolve is free and very powerful, if not the most intuitive to use). You have the option of saving as a video straight out of DS, but that's not recommended, because you can only render the entire video at once, meaning that if the render fails, you get nothing, and if you want to change a certain number of frames or whatnot, you would have to re-render the entire video. Also, DS has very limited options for video export.

  • FSMCDesignsFSMCDesigns Posts: 12,755
    edited March 2023

    Thanks Gordig, very helpful, Any ideas of keeping the dforce items intack while creating a new animated timeline?

    Post edited by FSMCDesigns on
  • GordigGordig Posts: 10,058

    Like I said, if it's a still, you can just add frames to the end of your timeline and set the render frame range starting from the end of the simulation. You can also export the dForced items as OBJ and reimport them, either as static objects or morphs, or use dForce2Morph.

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Thanks for the info!

  • GordigGordig Posts: 10,058

    Happy to help.

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