what's causing the tear mesh to not follow a loaded morph?
tmtmtm_f56c8d4bda
Posts: 86
What I did:
- export figure as obj
- modeled eye shape
- exported to obj
- morph loader pro, reverse deformations=yes
- dialed in the new morph
- profit
except now the eyelashes and the tears are off. all I did was set them invisible before exporting. the morph has no other changes, just a little geometry editing around the eyes.
tear daz.jpg
301 x 148 - 20K
Comments
after some tooling around, I "solved" this but it is not making much sense.
I'm glad it works but why?