iRay version of Stonemason's "DAZ Studio Dirt Shaders"?
Hellwolve
Posts: 161
Hello everyone! I'm curious if there's something akin to a iRay version of Stonemason's "DAZ Studio Dirt Shaders"?
I'm kitbashing and rexturing quite a lot and a way to get edge detail back'd be nice :-)
Comments
These maybe:
https://www.daz3d.com/krdx-dirt-fx
https://www.daz3d.com/rl-dirt-fx--volume-2
Though those are nice, they don't seem to do 'edge detection'. They're 'just' usefull overlays, unfortunatly.
Oh, that's a cryin' shame! I suppose there's no clever way to go around it, either? Time to do (more) postwork and/or texture work, I suppose :-)
I should mention it's been a few years since I looked, but if Iray has an Ambient Occlusion brick then it should be possible to re-create the 3dl shader..I used an inverted version of the AO brick for the edge detection and regular AO for the cavity detection, mixed with masks to randomise the effect.
what we really need is a 3Delight and iray texture baker
then one can render the textures per object, mesh etc