Camera follow object?

Haven't figured this one out yet. In 3ds Max you'd just group the camera's target in with the object and then wherever you moved the object the camera followed...but in Daz the camera is just free floating. Is there a way to have the camera follow a target? Thanks.

Comments

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    make sure you are using a real camera and not the perspective camera. Drag the real camera onto the object in the scene tab and it will now be parented to the item. So it will follow it.

     

    you can also have the camera Point at an object. if that is what you mean. Properties panel, General, Point AT pick the target.

    I feel like I'm missing something, but i can't think of it right now. Grouping could also work, but then you would have to move the group. Parenting the camera to the target would probably be better.

    Post edited by larsmidnatt on
  • yes, POINT AT, was what I was looking for. thanks. I thought I'd seen it somewhere but was coming up blank actually finding it again.

  • Note that Point At sets the camera to look at the centre of the target object. If this leaves it looking almost but not quite in the right direction, then you can do it in stages — create a null, move and parent it to the target object, then set the camera's Point At to the null.

  • ed3Ded3D Posts: 2,276

     " all in all of interest  _ 

  • PerttiAPerttiA Posts: 10,024

    SpottedKitty said:

    Note that Point At sets the camera to look at the centre of the target object. If this leaves it looking almost but not quite in the right direction, then you can do it in stages — create a null, move and parent it to the target object, then set the camera's Point At to the null.

    "Point At" has a habit of loosing the target when opening a scene. This is fixed by moving/rotating the camera or the target slightly and then undoing the movement/rotation.

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